.. |
_functio.h
|
- moved binding files to subdirectory
|
2019-10-26 09:05:17 +02:00 |
actor.cpp
|
Refactor:
|
2019-10-22 17:49:59 +02:00 |
actor.h
|
Refactor:
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2019-10-22 17:49:59 +02:00 |
ai.cpp
|
Refactor:
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2019-10-22 17:49:59 +02:00 |
ai.h
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
aibat.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aibat.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aibeast.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aibeast.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiboneel.cpp
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Refactor:
|
2019-10-22 17:49:59 +02:00 |
aiboneel.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiburn.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
aiburn.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicaleb.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aicaleb.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicerber.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aicerber.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicult.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aicult.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aigarg.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aigarg.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aighost.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aighost.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aigilbst.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aigilbst.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihand.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aihand.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihound.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aihound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiinnoc.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiinnoc.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aipod.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aipod.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
airat.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
airat.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aispid.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aispid.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aitchern.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aitchern.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiunicult.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aiunicult.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aizomba.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aizomba.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aizombf.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aizombf.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
asound.cpp
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- refactoring of music CVARs
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2019-10-22 02:01:05 +02:00 |
asound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
barf.cpp
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
barf.h
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RFS parser wip
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2019-09-23 01:30:05 +02:00 |
blood.cpp
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- some needed cleanup on the control code before testing can start.
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2019-10-26 10:16:39 +02:00 |
blood.h
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Import screentext from eduke32
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2019-10-19 20:33:49 +02:00 |
callback.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
callback.h
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- Fixes for refactor
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2019-10-14 22:42:43 +02:00 |
choke.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
choke.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
common.cpp
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Resolve merge issues
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2019-10-24 19:48:11 +02:00 |
common_game.h
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Resolve merge issues
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2019-10-24 19:48:11 +02:00 |
config.cpp
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-perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function.
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2019-10-26 10:30:08 +02:00 |
config.h
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
controls.cpp
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- some needed cleanup on the control code before testing can start.
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2019-10-26 10:16:39 +02:00 |
controls.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
credits.cpp
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Use gameHandleEvents for time updating
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2019-10-24 19:49:57 +02:00 |
credits.h
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- fixed compilation.
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2019-10-21 19:36:54 +02:00 |
db.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
db.h
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Refactor:
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2019-10-22 17:49:59 +02:00 |
demo.cpp
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Resolve merge issues
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2019-10-24 19:48:11 +02:00 |
demo.h
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
dude.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
dude.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
endgame.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
endgame.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
eventq.cpp
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- Fixes for refactor
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2019-10-14 22:42:43 +02:00 |
eventq.h
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
fire.cpp
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
fire.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
fx.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
fx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gamedefs.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gamemenu.cpp
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
gamemenu.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gameutil.cpp
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- sanitized walock.
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2019-10-11 23:31:59 +02:00 |
gameutil.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
getopt.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
getopt.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gib.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
gib.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
globals.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
globals.h
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- in_mouse and in_joystick
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2019-10-23 00:41:28 +02:00 |
inifile.cpp
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
input.cpp
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
input.h
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- fixed compilation for NBlood update.
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2019-10-19 20:48:59 +02:00 |
iob.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
iob.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- refactoring of music CVARs
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2019-10-22 02:01:05 +02:00 |
levels.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
loadsave.cpp
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Resolve merge issues
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2019-10-24 19:48:11 +02:00 |
loadsave.h
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
macros.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
map2d.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
map2d.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
menu.cpp
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
menu.h
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Fix F8 (#207)
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2019-10-07 00:10:03 +02:00 |
menus.h
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- fixed compilation for NBlood update.
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2019-10-19 20:48:59 +02:00 |
messages.cpp
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- everything compiles again (not tested yet.)
|
2019-10-26 00:32:49 +02:00 |
messages.h
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- Added names for statnums
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2019-10-08 22:27:45 +02:00 |
mirrors.cpp
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- Added names for callbacks
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2019-10-14 22:42:42 +02:00 |
mirrors.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
misc.cpp
|
RFS parser wip
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2019-09-23 01:30:05 +02:00 |
misc.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
network.cpp
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Use gameHandleEvents for time updating
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2019-10-24 19:49:57 +02:00 |
network.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
osdcmd.cpp
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- everything compiles again (not tested yet.)
|
2019-10-26 00:32:49 +02:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
|
Refactor:
|
2019-10-22 17:49:59 +02:00 |
player.h
|
Refactor:
|
2019-10-22 17:49:59 +02:00 |
pqueue.h
|
- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qav.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qav.h
|
- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qheap.cpp
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
qheap.h
|
Use C++ heap for resource manager
|
2019-09-21 11:41:25 +02:00 |
replace.cpp
|
- merged playing_blood and bloodhack variables because they did the same thing.
|
2019-10-11 00:34:27 +02:00 |
replace.h
|
- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
resource.cpp
|
Resolve merge issues
|
2019-10-24 19:48:11 +02:00 |
resource.h
|
RFS parser wip
|
2019-09-23 01:30:05 +02:00 |
screen.cpp
|
- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
screen.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
screentext.cpp
|
- ported most of the remaining HUD CVars
|
2019-10-24 01:30:33 +02:00 |
screentext.h
|
- fixed compilation for NBlood update.
|
2019-10-19 20:48:59 +02:00 |
sectorfx.cpp
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
sectorfx.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
seq.cpp
|
fix cultist respawn time (#220)
|
2019-10-16 20:40:34 +02:00 |
seq.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
sfx.cpp
|
- refactoring of music CVARs
|
2019-10-22 02:01:05 +02:00 |
sfx.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
sound.cpp
|
- make things compile again.
|
2019-10-24 20:28:46 +02:00 |
sound.h
|
- refactoring of music CVARs
|
2019-10-22 02:01:05 +02:00 |
startgtk.game.cpp
|
- include namespace file in all sources as the very first include.
|
2019-09-21 20:59:54 +02:00 |
startosx.game.mm
|
- include namespace file in all sources as the very first include.
|
2019-09-21 20:59:54 +02:00 |
startwin.game.cpp
|
- everything compiles again (not tested yet.)
|
2019-10-26 00:32:49 +02:00 |
startwin.game.h
|
- added NBlood source.
|
2019-09-20 00:42:45 +02:00 |
tile.cpp
|
- refactored a few more - simple stuff but lots of lines.
|
2019-10-21 00:13:17 +02:00 |
tile.h
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
trig.cpp
|
Default target value to -1
|
2019-10-16 20:40:53 +02:00 |
trig.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
triggers.cpp
|
Refactor:
|
2019-10-22 17:49:59 +02:00 |
triggers.h
|
- Refactor: added names for powerups and updated some old.
|
2019-10-20 12:30:16 +02:00 |
view.cpp
|
Use gameHandleEvents for time updating
|
2019-10-24 19:49:57 +02:00 |
view.h
|
- refactored r_fpslimit
|
2019-10-23 17:07:29 +02:00 |
warp.cpp
|
- Refactor: added names for powerups and updated some old.
|
2019-10-20 12:30:16 +02:00 |
warp.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
weapon.cpp
|
Refactor:
|
2019-10-22 17:49:59 +02:00 |
weapon.h
|
fix compiler error: storage size of weaponQAV isn't known (#226)
|
2019-10-23 18:38:00 +02:00 |