mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-18 02:01:46 +00:00
cfca8060ba
- consolidated the 3 identical S_OpenAudio implementations. The replacement code is disabled for the time being because it needs a rewrite. The replacement logic is uses is a bit too volatile. - removed the old GRP scan code.
124 lines
2.7 KiB
CMake
124 lines
2.7 KiB
CMake
cmake_minimum_required( VERSION 3.1.0 )
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2")
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else ()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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)
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set( PCH_SOURCES
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src/actor.cpp
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src/ai.cpp
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src/anim.cpp
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#src/bldscript.cpp
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src/border.cpp
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src/break.cpp
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#src/brooms.cpp
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src/bunny.cpp
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src/cache.cpp
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src/cheats.cpp
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src/colormap.cpp
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src/common.cpp
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src/config.cpp
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src/console.cpp
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src/coolg.cpp
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src/coolie.cpp
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src/copysect.cpp
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src/demo.cpp
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src/draw.cpp
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src/eel.cpp
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src/game.cpp
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src/girlninj.cpp
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src/goro.cpp
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src/hornet.cpp
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src/interp.cpp
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src/interpsh.cpp
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src/inv.cpp
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#src/jbhlp.cpp
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src/jplayer.cpp
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src/jsector.cpp
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src/jweapon.cpp
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src/lava.cpp
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src/light.cpp
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src/mclip.cpp
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src/mdastr.cpp
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src/menus.cpp
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src/miscactr.cpp
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src/morph.cpp
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src/network.cpp
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src/ninja.cpp
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src/panel.cpp
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src/player.cpp
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src/predict.cpp
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src/quake.cpp
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src/ripper.cpp
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src/ripper2.cpp
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src/rooms.cpp
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src/rotator.cpp
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src/save.cpp
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src/saveable.cpp
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src/scrip2.cpp
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src/sector.cpp
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src/serp.cpp
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src/setup.cpp
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src/skel.cpp
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src/skull.cpp
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src/slidor.cpp
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src/sounds.cpp
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src/spike.cpp
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src/sprite.cpp
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src/sumo.cpp
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src/swconfig.cpp
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src/sync.cpp
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src/text.cpp
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src/track.cpp
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src/vator.cpp
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src/vis.cpp
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src/wallmove.cpp
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src/warp.cpp
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src/weapon.cpp
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src/zilla.cpp
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src/zombie.cpp
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)
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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file( GLOB HEADER_FILES
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src/*.h
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)
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add_library( sw STATIC
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${HEADER_FILES}
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${PCH_SOURCES}
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)
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