raze/source/common/utility/printf.h
Christoph Oelckers 1a8f11e01d Merge branch 'master' into powerslave
# Conflicts:
#	source/build/src/sdlayer.cpp
#	source/common/menu/menu.cpp
#	source/sw/src/config.cpp
#	source/sw/src/game.cpp
2019-12-26 00:21:04 +01:00

80 lines
2.5 KiB
C++

#pragma once
// This header collects all things printf.
// EDuke32 had two totally separate output paths and all the added code from G/ZDoom uses yet another means.
// Everything goes to the console now, but to avoid changing everything, this redirects all output to the console, with the proper settings.
// Changing all this would mean altering over 1000 lines of code which would add a needless complication to merging from upstream.
#if defined __GNUC__ || defined __clang__
# define ATTRIBUTE(attrlist) __attribute__(attrlist)
#else
# define ATTRIBUTE(attrlist)
#endif
// game print flags
enum
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
PRINT_TEAMCHAT, // chat messages from a teammate
PRINT_LOG, // only to logfile
PRINT_BOLD = 200, // What Printf_Bold used
PRINT_TYPES = 1023, // Bitmask.
PRINT_NOTIFY = 1024, // Flag - add to notify buffer
PRINT_NOLOG = 2048, // Flag - do not print to log file
};
enum
{
DMSG_OFF, // no developer messages.
DMSG_ERROR, // general notification messages
DMSG_WARNING, // warnings
DMSG_NOTIFY, // general notification messages
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
};
void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
void I_FatalError(const char* fmt, ...) ATTRIBUTE((format(printf, 1, 2)));
// This really could need some cleanup - the main problem is that it'd create
// lots of potential for merge conflicts.
int PrintString (int iprintlevel, const char *outline);
int VPrintf(int printlevel, const char* format, va_list parms);
int Printf (int printlevel, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2)));
int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
void OSD_Printf(const char *format, ...) ATTRIBUTE((format(printf,1,2)));
template<class... Args>
inline void initprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
{
OSD_Printf(format, std::forward<Args>(args)...);
}
// This was a define before - which should be avoided. Used by Shadow Warrior
template<class... Args>
inline void buildprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
{
OSD_Printf(format, std::forward<Args>(args)...);
}
inline void initputs(const char *s)
{
PrintString(PRINT_HIGH, s);
}
inline void buildputs(const char *s)
{
PrintString(PRINT_HIGH, s);
}
void debugprintf(const char* f, ...); // Prints to the debugger's log.