raze/source/core/rendering/scene
2021-12-26 23:10:02 +01:00
..
hw_bunchdrawer.cpp - made several arrays holding sector related data dynamic. 2021-12-26 23:10:02 +01:00
hw_bunchdrawer.h - made several arrays holding sector related data dynamic. 2021-12-26 23:10:02 +01:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - made several arrays holding sector related data dynamic. 2021-12-26 23:10:02 +01:00
hw_drawinfo.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_drawlist.cpp - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_flats.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_portal.cpp - use sectno() access function where we really need a sector index. 2021-12-26 23:10:01 +01:00
hw_portal.h - use point2Wall wherever possible. 2021-12-26 23:09:48 +01:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
hw_walls.cpp - use wallsofsector in 4 more places. 2021-12-26 23:09:57 +01:00