mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
1b5284aee0
git-svn-id: https://svn.eduke32.com/eduke32@473 1a8010ca-5511-0410-912e-c29ae57300e0
613 lines
21 KiB
C
613 lines
21 KiB
C
#include "compat.h"
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#include "glbuild.h"
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#include "baselayer.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#if defined USE_OPENGL
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#ifdef RENDERTYPESDL
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# ifdef __APPLE__
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# include <SDL/SDL.h>
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# else
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#include "SDL.h"
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#endif
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#endif
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void (APIENTRY * bglClearColor)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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void (APIENTRY * bglClear)( GLbitfield mask );
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void (APIENTRY * bglColorMask)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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void (APIENTRY * bglAlphaFunc)( GLenum func, GLclampf ref );
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void (APIENTRY * bglBlendFunc)( GLenum sfactor, GLenum dfactor );
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void (APIENTRY * bglCullFace)( GLenum mode );
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void (APIENTRY * bglFrontFace)( GLenum mode );
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void (APIENTRY * bglPolygonOffset)( GLfloat factor, GLfloat units );
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void (APIENTRY * bglPolygonMode)( GLenum face, GLenum mode );
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void (APIENTRY * bglEnable)( GLenum cap );
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void (APIENTRY * bglDisable)( GLenum cap );
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void (APIENTRY * bglGetFloatv)( GLenum pname, GLfloat *params );
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void (APIENTRY * bglGetIntegerv)( GLenum pname, GLint *params );
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void (APIENTRY * bglPushAttrib)( GLbitfield mask );
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void (APIENTRY * bglPopAttrib)( void );
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GLenum (APIENTRY * bglGetError)( void );
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const GLubyte* (APIENTRY * bglGetString)( GLenum name );
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void (APIENTRY * bglHint)( GLenum target, GLenum mode );
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void (APIENTRY * bglDrawBuffer)(GLenum mode);
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void (APIENTRY * bglReadBuffer)(GLenum mode);
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// Depth
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void (APIENTRY * bglDepthFunc)( GLenum func );
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void (APIENTRY * bglDepthMask)( GLboolean flag );
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void (APIENTRY * bglDepthRange)( GLclampd near_val, GLclampd far_val );
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// Matrix
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void (APIENTRY * bglMatrixMode)( GLenum mode );
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void (APIENTRY * bglOrtho)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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void (APIENTRY * bglFrustum)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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void (APIENTRY * bglViewport)( GLint x, GLint y, GLsizei width, GLsizei height );
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void (APIENTRY * bglPushMatrix)( void );
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void (APIENTRY * bglPopMatrix)( void );
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void (APIENTRY * bglLoadIdentity)( void );
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void (APIENTRY * bglLoadMatrixf)( const GLfloat *m );
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void (APIENTRY * bglMultMatrixf)( const GLfloat *m );
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void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
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// Drawing
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void (APIENTRY * bglBegin)( GLenum mode );
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void (APIENTRY * bglEnd)( void );
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void (APIENTRY * bglVertex2f)( GLfloat x, GLfloat y );
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void (APIENTRY * bglVertex2i)( GLint x, GLint y );
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void (APIENTRY * bglVertex3f)( GLfloat x, GLfloat y, GLfloat z );
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void (APIENTRY * bglVertex3d)( GLdouble x, GLdouble y, GLdouble z );
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void (APIENTRY * bglVertex3fv)( const GLfloat *v );
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void (APIENTRY * bglVertex3dv)( const GLdouble *v );
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void (APIENTRY * bglColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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void (APIENTRY * bglColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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void (APIENTRY * bglTexCoord2d)( GLdouble s, GLdouble t );
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void (APIENTRY * bglTexCoord2f)( GLfloat s, GLfloat t );
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// Lighting
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void (APIENTRY * bglShadeModel)( GLenum mode );
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// Raster funcs
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void (APIENTRY * bglReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
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// Texture mapping
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void (APIENTRY * bglTexEnvf)( GLenum target, GLenum pname, GLfloat param );
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void (APIENTRY * bglGenTextures)( GLsizei n, GLuint *textures ); // 1.1
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void (APIENTRY * bglDeleteTextures)( GLsizei n, const GLuint *textures); // 1.1
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void (APIENTRY * bglBindTexture)( GLenum target, GLuint texture ); // 1.1
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void (APIENTRY * bglTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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void (APIENTRY * bglCopyTexImage2D)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void (APIENTRY * bglTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
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void (APIENTRY * bglTexParameterf)( GLenum target, GLenum pname, GLfloat param );
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void (APIENTRY * bglTexParameteri)( GLenum target, GLenum pname, GLint param );
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void (APIENTRY * bglGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params );
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void (APIENTRY * bglCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
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void (APIENTRY * bglGetCompressedTexImageARB)(GLenum, GLint, GLvoid *);
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void (APIENTRY * bglTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
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// Fog
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void (APIENTRY * bglFogf)( GLenum pname, GLfloat param );
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void (APIENTRY * bglFogi)( GLenum pname, GLint param );
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void (APIENTRY * bglFogfv)( GLenum pname, const GLfloat *params );
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// Display Lists
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void (APIENTRY * bglNewList)(GLuint list, GLenum mode);
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void (APIENTRY * bglEndList)(void);
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void (APIENTRY * bglCallList)(GLuint list);
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void (APIENTRY * bglDeleteLists)(GLuint list, GLsizei range);
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// Vertex Arrays
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void (APIENTRY * bglEnableClientState)(GLenum cap);
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void (APIENTRY * bglDisableClientState)(GLenum cap);
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void (APIENTRY * bglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY * bglDrawArrays)(GLenum mode, GLint first, GLsizei count);
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void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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// Stencil Buffer
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void (APIENTRY * bglClearStencil)(GLint s);
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void (APIENTRY * bglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
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void (APIENTRY * bglStencilFunc)(GLenum func, GLint ref, GLuint mask);
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// GPU Programs
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void (APIENTRY * bglGenProgramsARB)(GLsizei, GLuint *);
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void (APIENTRY * bglBindProgramARB)(GLenum, GLuint);
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void (APIENTRY * bglProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *);
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void (APIENTRY * bglDeleteProgramsARB)(GLsizei n, const GLuint *programs);
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// Multitexturing
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void (APIENTRY * bglActiveTextureARB)(GLenum texture);
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void (APIENTRY * bglMultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t );
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void (APIENTRY * bglMultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t );
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// Frame Buffer Objects
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void (APIENTRY * bglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
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void (APIENTRY * bglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
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void (APIENTRY * bglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLenum (APIENTRY * bglCheckFramebufferStatusEXT)(GLenum target);
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void (APIENTRY * bglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
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// GLU
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void (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess);
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void (APIENTRY * bgluTessBeginPolygon) (GLUtesselator* tess, GLvoid* data);
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void (APIENTRY * bgluTessCallback) (GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFunc)());
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void (APIENTRY * bgluTessEndContour) (GLUtesselator* tess);
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void (APIENTRY * bgluTessEndPolygon) (GLUtesselator* tess);
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void (APIENTRY * bgluTessNormal) (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
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void (APIENTRY * bgluTessProperty) (GLUtesselator* tess, GLenum which, GLdouble data);
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void (APIENTRY * bgluTessVertex) (GLUtesselator* tess, GLdouble *location, GLvoid* data);
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GLUtesselator* (APIENTRY * bgluNewTess) (void);
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void (APIENTRY * bgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
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const GLubyte * (APIENTRY * bgluErrorString) (GLenum error);
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#ifdef RENDERTYPEWIN
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// Windows
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HGLRC (WINAPI * bwglCreateContext)(HDC);
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BOOL (WINAPI * bwglDeleteContext)(HGLRC);
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PROC (WINAPI * bwglGetProcAddress)(LPCSTR);
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BOOL (WINAPI * bwglMakeCurrent)(HDC,HGLRC);
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BOOL (WINAPI * bwglSwapBuffers)(HDC);
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int (WINAPI * bwglChoosePixelFormat)(HDC,CONST PIXELFORMATDESCRIPTOR*);
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int (WINAPI * bwglDescribePixelFormat)(HDC,int,UINT,LPPIXELFORMATDESCRIPTOR);
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int (WINAPI * bwglGetPixelFormat)(HDC);
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BOOL (WINAPI * bwglSetPixelFormat)(HDC,int,const PIXELFORMATDESCRIPTOR*);
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static HANDLE hGLDLL, hGLUDLL;
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#else
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#include <dlfcn.h>
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static void *gluhandle = NULL;
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#endif
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char *gldriver = NULL, *glulibrary = NULL;
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static void * getproc_(const char *s, int *err, int fatal, int extension)
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{
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void *t;
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#if defined RENDERTYPESDL
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t = (void*)SDL_GL_GetProcAddress(s);
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#elif defined _WIN32
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if (extension) t = (void*)bwglGetProcAddress(s);
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else t = (void*)GetProcAddress(hGLDLL,s);
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#else
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#error Need a dynamic loader for this platform...
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#endif
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if (!t && fatal) {
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initprintf("Failed to find %s in %s\n", s, gldriver);
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*err = 1;
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}
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return t;
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}
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#define GETPROC(s) getproc_(s,&err,1,0)
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#define GETPROCSOFT(s) getproc_(s,&err,0,0)
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#define GETPROCEXT(s) getproc_(s,&err,1,1)
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#define GETPROCEXTSOFT(s) getproc_(s,&err,0,1)
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int loadgldriver(const char *driver)
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{
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void *t;
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int err=0;
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#ifdef RENDERTYPEWIN
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if (hGLDLL) return 0;
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#endif
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if (!driver) {
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#ifdef _WIN32
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driver = "OPENGL32.DLL";
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#elif defined __APPLE__
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driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
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#else
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driver = "libGL.so";
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#endif
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}
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initprintf("Loading %s\n",driver);
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#if defined RENDERTYPESDL
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if (SDL_GL_LoadLibrary(driver)) return -1;
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#elif defined _WIN32
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hGLDLL = LoadLibrary(driver);
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if (!hGLDLL) return -1;
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#endif
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gldriver = strdup(driver);
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#ifdef RENDERTYPEWIN
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bwglCreateContext = GETPROC("wglCreateContext");
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bwglDeleteContext = GETPROC("wglDeleteContext");
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bwglGetProcAddress = GETPROC("wglGetProcAddress");
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bwglMakeCurrent = GETPROC("wglMakeCurrent");
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bwglSwapBuffers = GETPROC("wglSwapBuffers");
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bwglChoosePixelFormat = GETPROC("wglChoosePixelFormat");
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bwglDescribePixelFormat = GETPROC("wglDescribePixelFormat");
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bwglGetPixelFormat = GETPROC("wglGetPixelFormat");
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bwglSetPixelFormat = GETPROC("wglSetPixelFormat");
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#endif
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bglClearColor = GETPROC("glClearColor");
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bglClear = GETPROC("glClear");
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bglColorMask = GETPROC("glColorMask");
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bglAlphaFunc = GETPROC("glAlphaFunc");
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bglBlendFunc = GETPROC("glBlendFunc");
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bglCullFace = GETPROC("glCullFace");
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bglFrontFace = GETPROC("glFrontFace");
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bglPolygonOffset = GETPROC("glPolygonOffset");
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bglPolygonMode = GETPROC("glPolygonMode");
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bglEnable = GETPROC("glEnable");
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bglDisable = GETPROC("glDisable");
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bglGetFloatv = GETPROC("glGetFloatv");
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bglGetIntegerv = GETPROC("glGetIntegerv");
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bglPushAttrib = GETPROC("glPushAttrib");
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bglPopAttrib = GETPROC("glPopAttrib");
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bglGetError = GETPROC("glGetError");
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bglGetString = GETPROC("glGetString");
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bglHint = GETPROC("glHint");
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bglDrawBuffer = GETPROC("glDrawBuffer");
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bglReadBuffer = GETPROC("glDrawBuffer");
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// Depth
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bglDepthFunc = GETPROC("glDepthFunc");
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bglDepthMask = GETPROC("glDepthMask");
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bglDepthRange = GETPROC("glDepthRange");
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// Matrix
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bglMatrixMode = GETPROC("glMatrixMode");
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bglOrtho = GETPROC("glOrtho");
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bglFrustum = GETPROC("glFrustum");
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bglViewport = GETPROC("glViewport");
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bglPushMatrix = GETPROC("glPushMatrix");
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bglPopMatrix = GETPROC("glPopMatrix");
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bglLoadIdentity = GETPROC("glLoadIdentity");
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bglLoadMatrixf = GETPROC("glLoadMatrixf");
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bglMultMatrixf = GETPROC("glMultMatrixf");
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bglRotatef = GETPROC("glRotatef");
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bglScalef = GETPROC("glScalef");
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bglTranslatef = GETPROC("glTranslatef");
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// Drawing
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bglBegin = GETPROC("glBegin");
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bglEnd = GETPROC("glEnd");
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bglVertex2f = GETPROC("glVertex2f");
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bglVertex2i = GETPROC("glVertex2i");
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bglVertex3f = GETPROC("glVertex3f");
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bglVertex3d = GETPROC("glVertex3d");
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bglVertex3fv = GETPROC("glVertex3fv");
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bglVertex3dv = GETPROC("glVertex3dv");
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bglColor4f = GETPROC("glColor4f");
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bglColor4ub = GETPROC("glColor4ub");
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bglTexCoord2d = GETPROC("glTexCoord2d");
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bglTexCoord2f = GETPROC("glTexCoord2f");
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// Lighting
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bglShadeModel = GETPROC("glShadeModel");
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// Raster funcs
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bglReadPixels = GETPROC("glReadPixels");
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// Texture mapping
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bglTexEnvf = GETPROC("glTexEnvf");
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bglGenTextures = GETPROC("glGenTextures");
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bglDeleteTextures = GETPROC("glDeleteTextures");
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bglBindTexture = GETPROC("glBindTexture");
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bglTexImage2D = GETPROC("glTexImage2D");
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bglCopyTexImage2D = GETPROC("glCopyTexImage2D");
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bglCopyTexSubImage2D= GETPROC("glCopyTexSubImage2D");
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bglTexSubImage2D = GETPROC("glTexSubImage2D");
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bglTexParameterf = GETPROC("glTexParameterf");
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bglTexParameteri = GETPROC("glTexParameteri");
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bglGetTexLevelParameteriv = GETPROC("glGetTexLevelParameteriv");
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bglTexGenfv = GETPROC("glTexGenfv");
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// Fog
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bglFogf = GETPROC("glFogf");
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bglFogi = GETPROC("glFogi");
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bglFogfv = GETPROC("glFogfv");
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// Display Lists
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bglNewList = GETPROC("glNewList");
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bglEndList = GETPROC("glEndList");
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bglCallList = GETPROC("glCallList");
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bglDeleteLists = GETPROC("glDeleteLists");
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// Vertex Arrays
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bglEnableClientState = GETPROC("glEnableClientState");
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bglDisableClientState = GETPROC("glDisableClientState");
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bglVertexPointer = GETPROC("glVertexPointer");
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bglTexCoordPointer = GETPROC("glTexCoordPointer");
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bglDrawArrays = GETPROC("glDrawArrays");
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bglDrawElements = GETPROC("glDrawElements");
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// Stencil Buffer
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bglClearStencil = GETPROC("glClearStencil");
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bglStencilOp = GETPROC("glStencilOp");
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bglStencilFunc = GETPROC("glStencilFunc");
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loadglextensions();
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loadglulibrary(getenv("BUILD_GLULIB"));
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if (err) unloadgldriver();
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return err;
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}
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int loadglextensions(void)
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{
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int err = 0;
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#ifdef RENDERTYPEWIN
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if (!hGLDLL) return 0;
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#endif
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bglCompressedTexImage2DARB = GETPROCEXTSOFT("glCompressedTexImage2DARB");
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bglGetCompressedTexImageARB = GETPROCEXTSOFT("glGetCompressedTexImageARB");
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// GPU Programs
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bglGenProgramsARB = GETPROCEXTSOFT("glGenProgramsARB");
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bglBindProgramARB = GETPROCEXTSOFT("glBindProgramARB");
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bglProgramStringARB = GETPROCEXTSOFT("glProgramStringARB");
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bglDeleteProgramsARB= GETPROCEXTSOFT("glDeleteProgramsARB");
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// Multitexturing
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bglActiveTextureARB = GETPROCEXTSOFT("glActiveTextureARB");
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bglMultiTexCoord2dARB = GETPROCEXTSOFT("glMultiTexCoord2dARB");
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bglMultiTexCoord2fARB = GETPROCEXTSOFT("glMultiTexCoord2fARB");
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// Frame Buffer Objects
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bglGenFramebuffersEXT = GETPROCEXTSOFT("glGenFramebuffersEXT");
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bglBindFramebufferEXT = GETPROCEXTSOFT("glBindFramebufferEXT");
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bglFramebufferTexture2DEXT = GETPROCEXTSOFT("glFramebufferTexture2DEXT");
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bglCheckFramebufferStatusEXT = GETPROCEXTSOFT("glCheckFramebufferStatusEXT");
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bglDeleteFramebuffersEXT = GETPROCEXTSOFT("glDeleteFramebuffersEXT");
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return err;
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}
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int unloadgldriver(void)
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{
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unloadglulibrary();
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#ifdef RENDERTYPEWIN
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if (!hGLDLL) return 0;
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#endif
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free(gldriver);
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gldriver = NULL;
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#ifdef RENDERTYPEWIN
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FreeLibrary(hGLDLL);
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hGLDLL = NULL;
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#endif
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bglClearColor = NULL;
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bglClear = NULL;
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bglColorMask = NULL;
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bglAlphaFunc = NULL;
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bglBlendFunc = NULL;
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bglCullFace = NULL;
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bglFrontFace = NULL;
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bglPolygonOffset = NULL;
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bglPolygonMode = NULL;
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bglEnable = NULL;
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bglDisable = NULL;
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bglGetFloatv = NULL;
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bglGetIntegerv = NULL;
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bglPushAttrib = NULL;
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bglPopAttrib = NULL;
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bglGetError = NULL;
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bglGetString = NULL;
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bglHint = NULL;
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bglDrawBuffer = NULL;
|
|
bglReadBuffer = NULL;
|
|
|
|
// Depth
|
|
bglDepthFunc = NULL;
|
|
bglDepthMask = NULL;
|
|
bglDepthRange = NULL;
|
|
|
|
// Matrix
|
|
bglMatrixMode = NULL;
|
|
bglOrtho = NULL;
|
|
bglFrustum = NULL;
|
|
bglViewport = NULL;
|
|
bglPushMatrix = NULL;
|
|
bglPopMatrix = NULL;
|
|
bglLoadIdentity = NULL;
|
|
bglLoadMatrixf = NULL;
|
|
bglMultMatrixf = NULL;
|
|
bglRotatef = NULL;
|
|
bglScalef = NULL;
|
|
bglTranslatef = NULL;
|
|
|
|
// Drawing
|
|
bglBegin = NULL;
|
|
bglEnd = NULL;
|
|
bglVertex2f = NULL;
|
|
bglVertex2i = NULL;
|
|
bglVertex3f = NULL;
|
|
bglVertex3d = NULL;
|
|
bglVertex3fv = NULL;
|
|
bglColor4f = NULL;
|
|
bglColor4ub = NULL;
|
|
bglTexCoord2d = NULL;
|
|
bglTexCoord2f = NULL;
|
|
|
|
// Lighting
|
|
bglShadeModel = NULL;
|
|
|
|
// Raster funcs
|
|
bglReadPixels = NULL;
|
|
|
|
// Texture mapping
|
|
bglTexEnvf = NULL;
|
|
bglGenTextures = NULL;
|
|
bglDeleteTextures = NULL;
|
|
bglBindTexture = NULL;
|
|
bglTexImage2D = NULL;
|
|
bglCopyTexImage2D = NULL;
|
|
bglCopyTexSubImage2D= NULL;
|
|
bglTexSubImage2D = NULL;
|
|
bglTexParameterf = NULL;
|
|
bglTexParameteri = NULL;
|
|
bglGetTexLevelParameteriv = NULL;
|
|
bglCompressedTexImage2DARB = NULL;
|
|
bglGetCompressedTexImageARB = NULL;
|
|
|
|
// Fog
|
|
bglFogf = NULL;
|
|
bglFogi = NULL;
|
|
bglFogfv = NULL;
|
|
|
|
// Display Lists
|
|
bglNewList = NULL;
|
|
bglEndList = NULL;
|
|
bglCallList = NULL;
|
|
bglDeleteLists = NULL;
|
|
|
|
// Vertex Arrays
|
|
bglEnableClientState = NULL;
|
|
bglDisableClientState = NULL;
|
|
bglVertexPointer = NULL;
|
|
bglTexCoordPointer = NULL;
|
|
bglDrawElements = NULL;
|
|
|
|
// Stencil Buffer
|
|
bglClearStencil = NULL;
|
|
bglStencilOp = NULL;
|
|
bglStencilFunc = NULL;
|
|
|
|
// GPU Programs
|
|
bglGenProgramsARB = NULL;
|
|
bglBindProgramARB = NULL;
|
|
bglProgramStringARB = NULL;
|
|
bglDeleteProgramsARB= NULL;
|
|
|
|
// Multitexturing
|
|
bglActiveTextureARB = NULL;
|
|
bglMultiTexCoord2dARB = NULL;
|
|
bglMultiTexCoord2fARB = NULL;
|
|
|
|
// Frame Buffer Objects
|
|
bglGenFramebuffersEXT = NULL;
|
|
bglBindFramebufferEXT = NULL;
|
|
bglFramebufferTexture2DEXT = NULL;
|
|
bglCheckFramebufferStatusEXT = NULL;
|
|
bglDeleteFramebuffersEXT = NULL;
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
bwglCreateContext = NULL;
|
|
bwglDeleteContext = NULL;
|
|
bwglGetProcAddress = NULL;
|
|
bwglMakeCurrent = NULL;
|
|
|
|
bwglSwapBuffers = NULL;
|
|
bwglChoosePixelFormat = NULL;
|
|
bwglDescribePixelFormat = NULL;
|
|
bwglGetPixelFormat = NULL;
|
|
bwglSetPixelFormat = NULL;
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void * glugetproc_(const char *s, int *err, int fatal)
|
|
{
|
|
void *t;
|
|
#if defined _WIN32
|
|
t = (void*)GetProcAddress(hGLUDLL,s);
|
|
#else
|
|
t = (void*)dlsym(gluhandle,s);
|
|
#endif
|
|
if (!t && fatal) {
|
|
initprintf("Failed to find %s in %s\n", s, glulibrary);
|
|
*err = 1;
|
|
}
|
|
return t;
|
|
}
|
|
#define GLUGETPROC(s) glugetproc_(s,&err,1)
|
|
#define GLUGETPROCSOFT(s) glugetproc_(s,&err,0)
|
|
|
|
int loadglulibrary(const char *driver)
|
|
{
|
|
void *t;
|
|
int err=0;
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
if (hGLUDLL) return 0;
|
|
#endif
|
|
|
|
if (!driver) {
|
|
#ifdef _WIN32
|
|
driver = "GLU32.DLL";
|
|
#elif defined __APPLE__
|
|
driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL"; // FIXME: like I know anything about Apple. Hah.
|
|
#else
|
|
driver = "libGLU.so";
|
|
#endif
|
|
}
|
|
|
|
initprintf("Loading %s\n",driver);
|
|
|
|
#if defined _WIN32
|
|
hGLUDLL = LoadLibrary(driver);
|
|
if (!hGLUDLL) return -1;
|
|
#else
|
|
gluhandle = dlopen(driver, RTLD_NOW|RTLD_GLOBAL);
|
|
if (!gluhandle) return 0;
|
|
#endif
|
|
glulibrary = strdup(driver);
|
|
|
|
bgluTessBeginContour = GLUGETPROC("gluTessBeginContour");
|
|
bgluTessBeginPolygon = GLUGETPROC("gluTessBeginPolygon");
|
|
bgluTessCallback = GLUGETPROC("gluTessCallback");
|
|
bgluTessEndContour = GLUGETPROC("gluTessEndContour");
|
|
bgluTessEndPolygon = GLUGETPROC("gluTessEndPolygon");
|
|
bgluTessNormal = GLUGETPROC("gluTessNormal");
|
|
bgluTessProperty = GLUGETPROC("gluTessProperty");
|
|
bgluTessVertex = GLUGETPROC("gluTessVertex");
|
|
bgluNewTess = GLUGETPROC("gluNewTess");
|
|
bgluPerspective = GLUGETPROC("gluPerspective");
|
|
bgluErrorString = GLUGETPROC("gluErrorString");
|
|
|
|
if (err) unloadglulibrary();
|
|
return err;
|
|
}
|
|
|
|
int unloadglulibrary(void)
|
|
{
|
|
#ifdef RENDERTYPEWIN
|
|
if (!hGLUDLL) return 0;
|
|
#endif
|
|
|
|
free(glulibrary);
|
|
glulibrary = NULL;
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
FreeLibrary(hGLUDLL);
|
|
hGLUDLL = NULL;
|
|
#else
|
|
if (gluhandle) dlclose(gluhandle);
|
|
gluhandle = NULL;
|
|
#endif
|
|
|
|
bgluTessBeginContour = NULL;
|
|
bgluTessBeginPolygon = NULL;
|
|
bgluTessCallback = NULL;
|
|
bgluTessEndContour = NULL;
|
|
bgluTessEndPolygon = NULL;
|
|
bgluTessNormal = NULL;
|
|
bgluTessProperty = NULL;
|
|
bgluTessVertex = NULL;
|
|
bgluNewTess = NULL;
|
|
bgluPerspective = NULL;
|
|
bgluErrorString = NULL;
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|