mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
18b39fd952
Lines and textures get rendered, not all colors are correct - sprites yet to do...
31 lines
598 B
C++
31 lines
598 B
C++
#pragma once
|
|
|
|
#include "tarray.h"
|
|
#include "build.h"
|
|
#include "c_cvars.h"
|
|
|
|
class FSerializer;
|
|
struct event_t;
|
|
|
|
extern bool automapping;
|
|
extern bool gFullMap;
|
|
extern FixedBitArray<MAXSECTORS> show2dsector;
|
|
extern FixedBitArray<MAXWALLS> show2dwall;
|
|
extern FixedBitArray<MAXSPRITES> show2dsprite;
|
|
|
|
void SerializeAutomap(FSerializer& arc);
|
|
void ClearAutomap();
|
|
void MarkSectorSeen(int sect);
|
|
void DrawOverheadMap(int x, int y, int ang);
|
|
bool AM_Responder(event_t* ev, bool last);
|
|
|
|
enum AM_Mode
|
|
{
|
|
am_off,
|
|
am_overlay,
|
|
am_full,
|
|
am_count
|
|
};
|
|
extern int automapMode;
|
|
|
|
EXTERN_CVAR(Bool, am_followplayer)
|