mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
239 lines
6 KiB
C++
239 lines
6 KiB
C++
/*
|
|
** fontchars.cpp
|
|
** Texture class for font characters
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2004-2006 Randy Heit
|
|
** Copyright 2006-2018 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "filesystem.h"
|
|
#include "bitmap.h"
|
|
#include "image.h"
|
|
#include "imagehelpers.h"
|
|
#include "fontchars.h"
|
|
#include "engineerrors.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
// FFontChar1 :: FFontChar1
|
|
//
|
|
// Used by fonts made from textures.
|
|
//
|
|
//==========================================================================
|
|
|
|
FFontChar1::FFontChar1 (FImageSource *sourcelump)
|
|
: BaseTexture(sourcelump), SourceRemap (nullptr)
|
|
{
|
|
// now copy all the properties from the base texture
|
|
assert(BaseTexture != nullptr);
|
|
CopySize(*BaseTexture);
|
|
bUseGamePalette = false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FFontChar1 :: GetPixels
|
|
//
|
|
// Render style is not relevant for fonts. This must not use it!
|
|
//
|
|
//==========================================================================
|
|
|
|
TArray<uint8_t> FFontChar1::CreatePalettedPixels (int)
|
|
{
|
|
// Make the texture as normal, then remap it so that all the colors
|
|
// are at the low end of the palette
|
|
// Why? It only creates unnecessary work!
|
|
auto Pixels = BaseTexture->GetPalettedPixels(normal);
|
|
|
|
if (SourceRemap)
|
|
{
|
|
for (int x = 0; x < Width*Height; ++x)
|
|
{
|
|
Pixels[x] = SourceRemap[Pixels[x]];
|
|
}
|
|
}
|
|
return Pixels;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FFontChar2 :: FFontChar2
|
|
//
|
|
// Used by FON1 and FON2 fonts.
|
|
//
|
|
//==========================================================================
|
|
|
|
FFontChar2::FFontChar2 (int sourcelump, int sourcepos, int width, int height, int leftofs, int topofs)
|
|
: SourceLump (sourcelump), SourcePos (sourcepos), SourceRemap(nullptr)
|
|
{
|
|
Width = width;
|
|
Height = height;
|
|
LeftOffset = leftofs;
|
|
TopOffset = topofs;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FFontChar2 :: SetSourceRemap
|
|
//
|
|
//==========================================================================
|
|
|
|
void FFontChar2::SetSourceRemap(const uint8_t *sourceremap)
|
|
{
|
|
SourceRemap = sourceremap;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FFontChar2 :: Get8BitPixels
|
|
//
|
|
// Like for FontChar1, the render style has no relevance here as well.
|
|
//
|
|
//==========================================================================
|
|
|
|
TArray<uint8_t> FFontChar2::CreatePalettedPixels(int)
|
|
{
|
|
auto lump = fileSystem.OpenFileReader (SourceLump);
|
|
int destSize = Width * Height;
|
|
uint8_t max = 255;
|
|
bool rle = true;
|
|
|
|
// This is to "fix" bad fonts
|
|
{
|
|
uint8_t buff[16];
|
|
lump.Read (buff, 4);
|
|
if (buff[3] == '2')
|
|
{
|
|
lump.Read (buff, 7);
|
|
max = buff[6];
|
|
lump.Seek (SourcePos - 11, FileReader::SeekCur);
|
|
}
|
|
else if (buff[3] == 0x1A)
|
|
{
|
|
lump.Read(buff, 13);
|
|
max = buff[12] - 1;
|
|
lump.Seek (SourcePos - 17, FileReader::SeekCur);
|
|
rle = false;
|
|
}
|
|
else
|
|
{
|
|
lump.Seek (SourcePos - 4, FileReader::SeekCur);
|
|
}
|
|
}
|
|
|
|
TArray<uint8_t> Pixels(destSize, true);
|
|
|
|
int runlen = 0, setlen = 0;
|
|
uint8_t setval = 0; // Shut up, GCC!
|
|
uint8_t *dest_p = Pixels.Data();
|
|
int dest_adv = Height;
|
|
int dest_rew = destSize - 1;
|
|
|
|
if (rle)
|
|
{
|
|
for (int y = Height; y != 0; --y)
|
|
{
|
|
for (int x = Width; x != 0; )
|
|
{
|
|
if (runlen != 0)
|
|
{
|
|
uint8_t color = lump.ReadUInt8();
|
|
color = MIN (color, max);
|
|
if (SourceRemap != nullptr)
|
|
{
|
|
color = SourceRemap[color];
|
|
}
|
|
*dest_p = color;
|
|
dest_p += dest_adv;
|
|
x--;
|
|
runlen--;
|
|
}
|
|
else if (setlen != 0)
|
|
{
|
|
*dest_p = setval;
|
|
dest_p += dest_adv;
|
|
x--;
|
|
setlen--;
|
|
}
|
|
else
|
|
{
|
|
int8_t code = lump.ReadInt8();
|
|
if (code >= 0)
|
|
{
|
|
runlen = code + 1;
|
|
}
|
|
else if (code != -128)
|
|
{
|
|
uint8_t color = lump.ReadUInt8();
|
|
setlen = (-code) + 1;
|
|
setval = MIN (color, max);
|
|
if (SourceRemap != nullptr)
|
|
{
|
|
setval = SourceRemap[setval];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
dest_p -= dest_rew;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int y = Height; y != 0; --y)
|
|
{
|
|
for (int x = Width; x != 0; --x)
|
|
{
|
|
uint8_t color = lump.ReadUInt8();
|
|
if (color > max)
|
|
{
|
|
color = max;
|
|
}
|
|
if (SourceRemap != nullptr)
|
|
{
|
|
color = SourceRemap[color];
|
|
}
|
|
*dest_p = color;
|
|
dest_p += dest_adv;
|
|
}
|
|
dest_p -= dest_rew;
|
|
}
|
|
}
|
|
|
|
if (destSize < 0)
|
|
{
|
|
char name[9];
|
|
fileSystem.GetFileShortName (name, SourceLump);
|
|
name[8] = 0;
|
|
I_FatalError ("The font %s is corrupt", name);
|
|
}
|
|
return Pixels;
|
|
}
|
|
|