raze/polymer/eduke32/source
helixhorned 1682eae693 Lunatic: various tweaks.
Going to extremes to avoid code duplication like the plague, but at
least it's great to learn about the whole function environment business.

git-svn-id: https://svn.eduke32.com/eduke32@3060 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:13 +00:00
..
enet Update ENet with the latest changes from github 2012-10-01 05:37:31 +00:00
jaudiolib Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
jmact patch from jfmact: "added c++ trimming to header" mathutil.h 2012-09-13 07:06:47 +00:00
lunatic Lunatic: various tweaks. 2012-10-07 15:26:13 +00:00
misc
xdelta3 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT. 2012-06-03 19:20:32 +00:00
_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller. 2012-07-05 17:55:44 +00:00
_midi.h
_rts.h
actors.c Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
actors.h Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
anim.c Move G_HandleAsync() into game.h as 'static inline' and use everywhere else. 2012-09-05 17:25:34 +00:00
anim.h
animvpx.c Fix compilation on Debian 6.0 (Squeeze). 2012-09-24 21:09:34 +00:00
animvpx.h VP8: collect times while playing the video and print a summary to the log afterwards. 2012-07-13 18:20:55 +00:00
astub.c Lunatic-m32: add an OSD command to be able to interface with stuff. 2012-10-07 15:26:04 +00:00
common.c OSD command 'map': entering a name with a '*' wildcard lists those that match. 2012-09-08 22:18:31 +00:00
common_game.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.c On Linux build without startup GUI, don't save ModDir to config. 2012-08-24 18:55:06 +00:00
config.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
demo.c In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h Clean up some timing-related code. 2012-09-08 22:18:40 +00:00
function.h
game.c In DNCOORDS display, add spritebridge and sbs. 2012-10-03 15:29:10 +00:00
game.h Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
gamedef.c Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
gamedef.h Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
gamedefs.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
gameexec.c Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
gameexec.h Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamestructures.c Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user. 2012-10-05 20:48:10 +00:00
gamevars.c Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamevars.h Fix gamearrays on 64-bit platforms. 2012-05-25 15:23:48 +00:00
global.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
global.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c Remove some unneeded NULL checks. 2012-09-02 13:57:39 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
input.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h
m32def.c Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
m32structures.c
m32vars.c For loadboard() and friends, pass a vec3_t position instead of separate x/y/z. 2012-10-01 17:52:30 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c In savegames, store dummy constant-length block instead of a _prlight array. 2012-10-03 15:29:12 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c Revert r2223's removing of bit 1 making it to setbrightness(), now a noop. 2012-09-24 21:09:31 +00:00
net.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
osdcmds.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdfuncs.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
osdfuncs.h
player.c Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local. 2012-10-01 17:52:18 +00:00
player.h Remove commented out AI Duke opponent code. 2012-09-02 14:02:04 +00:00
premap.c For loadboard() and friends, pass a vec3_t position instead of separate x/y/z. 2012-10-01 17:52:30 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h
rts.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
rts.h
savegame.c In savegames, store dummy constant-length block instead of a _prlight array. 2012-10-03 15:29:12 +00:00
savegame.h Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti. 2012-09-05 17:25:43 +00:00
sdlmusic.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
sector.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
sector.h Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
soundefs.h
sounds.c Replace most other literal SEs/STs by symbolic enumeration values. 2012-09-08 22:18:44 +00:00
sounds.h First round of sounds.c cleanup, no functional changes. 2012-08-13 18:25:48 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c