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formats
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- Backend update from GZDoom.
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2022-10-25 07:03:25 +02:00 |
hires
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
animlib.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
animlib.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
animtexture.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
animtexture.h
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bitmap.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
bitmap.h
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
gametexture.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
gametexture.h
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- backend update from GZDoom.
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2021-12-30 09:58:46 +01:00 |
hw_ihwtexture.cpp
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hw_ihwtexture.h
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hw_material.cpp
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
hw_material.h
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hw_texcontainer.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
image.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
image.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
imagehelpers.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
imagetexture.cpp
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m_png.cpp
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m_png.h
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multipatchtexturebuilder.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
skyboxtexture.cpp
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skyboxtexture.h
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texmanip.h
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texture.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
textureid.h
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- Backend update from GZDoom.
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2022-07-23 12:10:08 +10:00 |
texturemanager.cpp
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- fixed compile
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2022-10-02 20:45:53 +02:00 |
texturemanager.h
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
textures.h
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
v_collection.cpp
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v_collection.h
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