raze/source
Mitchell Richters 1617938d4f - Duke: When using cl_showmagamt 1, increase pistol maximum by 4 so that when you have full ammunition, you have a full clip.
* On the fence about this. Lower makes the game harder, and higher could mean the difference between life and death. I do think that if we're showing amounts in the magazine, full ammo should constitute a full magazine. I think the max of 200 is an oversight from the original devs as all other games have proper defaults that reflect the magazine or cylinder capacity.
2020-08-30 20:24:38 +02:00
..
blood - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
build - fixed: The render style must be set to a defined value at the start of rendering a scene. 2020-08-30 17:40:04 +02:00
common - InputState: Exclude volume keys from setting AnyKeyStatus to true. 2020-08-27 13:05:05 +02:00
core - DBaseStatusBar: Create function DBaseStatusBar::CalcMagazineAmount() for use with calculating magazine values when drawing the HUD. 2020-08-30 20:24:37 +02:00
exhumed - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
games/duke - Duke: When using cl_showmagamt 1, increase pistol maximum by 4 so that when you have full ammunition, you have a full clip. 2020-08-30 20:24:38 +02:00
glbackend - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform
sw - SW: Implement cl_showmagamt for the game's shotgun and uzi. 2020-08-30 20:24:37 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h
gitinfo.cpp
zzautozend.cpp