raze/source
Christoph Oelckers 156a225ff4 - renamed global palookup variable.
Since the same word gets used in text messages and local variables in the game code it is easier this way to search for it and facilitate its transition to the translation table management in PaletteContainer.
2020-04-13 23:58:46 +02:00
..
blood - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
build - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
common - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
core - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
duke3d - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
exhumed - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - more file matching. 2020-04-12 08:30:41 +02:00
rr - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
sw - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp