raze/source/games/sw/src
2022-10-01 14:33:56 +02:00
..
actor.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
ai.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
ai.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
break.h - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
bunny.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
cache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
cheats.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
coolie.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
copysect.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
d_menu.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - don't draw invalid shadow sprites. 2022-10-01 10:01:56 +02:00
eel.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
game.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
game.h - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00
girlninj.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
goro.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
hornet.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
input.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
interpso.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
interpso.h - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
inv.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
jsector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - fixed SW's flash bomb. 2022-10-01 14:33:56 +02:00
lava.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
light.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
mclip.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - SW: more spr.pos write wraps. 2022-08-26 19:53:09 +02:00
miscactr.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
morph.cpp - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
osdcmds.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
panel.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
player.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
predict.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
quake.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
ripper.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
ripper2.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
rooms.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
rotator.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
scrip2.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sector.cpp - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
sector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
serp.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
skel.cpp - SW: second batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
skull.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
slidor.cpp - SW: floatify slidor.cpp 2022-02-15 22:18:27 +01:00
sounds.cpp - SW: disabled 'dontpan' and force 'follow' sound flag. 2022-10-01 09:39:49 +02:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
sprite.cpp - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
sprite.h eliminated STATEp 2021-12-31 16:00:14 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
swactor.h - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
vator.cpp - removed floorzptr and ceilingzptr. 2022-08-27 10:01:01 +02:00
vis.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
wallmove.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
warp.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
weapon.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
weapon.h - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
zilla.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
zombie.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00