raze/wadsrc/static/demolition/shaders/glsl
Christoph Oelckers 7131fe6c6e - use separate textures for the palswap shade tables.
This creates a lot less mess than one big texture and also allows easier use of texelFetch in the server which is preferable for data textures.
2019-10-08 01:08:08 +02:00
..
animvpx.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
animvpx.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
polymost.fp - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
polymost.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00