..
enet
ENet 1.3.3
2011-08-12 06:07:21 +00:00
jaudiolib
triv: comment out FX_PlayLoopedAuto debug message to stdout
2011-11-17 21:09:26 +00:00
jmact
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
2011-07-22 22:00:53 +00:00
lunatic
lunatic: more sandboxing mechanisms, makefile lines for OSX
2011-10-11 16:53:15 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
Comment out some leftover code from the "make back-facing switches invisible"
2011-10-27 13:13:37 +00:00
actors.h
* We cansee() now through TROR portals, making enemies recognize you from above and below
2011-07-01 17:15:07 +00:00
anim.c
Various cleanup work:
2011-08-17 18:52:54 +00:00
anim.h
animvpx.c
Fix building with both LTO and VPX support enabled. Specifically, don't use
2011-11-10 21:47:03 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
corruption checker: catch TROR-nextwalls in non-extended sectors. These
2011-11-26 14:12:30 +00:00
config.c
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
config.h
demo.c
Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
2011-03-11 21:28:04 +00:00
demo.h
duke3d.h
Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
2011-06-22 19:12:47 +00:00
function.h
game.c
Remove the -nopause switch of r2108, since it didn't help at all.
2011-11-17 21:09:49 +00:00
game.h
My first commit!
2011-07-21 22:39:29 +00:00
gamedef.c
New CON command
2011-11-03 23:08:54 +00:00
gamedef.h
New CON command
2011-11-03 23:08:54 +00:00
gamedefs.h
gameexec.c
Fix the 'displayrandvar{var}' CON and m32script commands for environments
2011-11-05 12:13:50 +00:00
gameexec.h
Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
2011-08-03 17:22:46 +00:00
gamestructures.c
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
2011-07-10 15:39:21 +00:00
gamevars.c
Eliminate one uinitialized mem access related to projectiles (it's the filler
2011-11-01 22:03:09 +00:00
gamevars.h
Fix crashes on 64-bit due to unintended address truncation on ptr vars
2011-09-04 23:06:12 +00:00
global.c
Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
2011-03-19 17:35:49 +00:00
global.h
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
GNU.TXT
grpscan.c
Fix NAM/WW2GI support...
2011-04-25 18:58:14 +00:00
grpscan.h
keys.h
m32def.c
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32def.h
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32exec.c
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Various cleanup work:
2011-08-17 18:52:54 +00:00
macros.h
mapster32.h
A couple of tweaks against accidental overwriting of maps.
2011-10-31 19:49:43 +00:00
mdump.cpp
mdump.h
menus.c
Fix the bug where many kick sounds were started when pressing
2011-10-30 19:47:07 +00:00
menus.h
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
2011-08-18 22:01:01 +00:00
namesdyn.h
net.c
another 64-bit fix
2011-04-09 13:28:28 +00:00
net.h
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
Much more elegant solution to updating the player's sectnum when passing through
2011-09-01 18:38:13 +00:00
player.h
premap.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
premap.h
Various cleanup work:
2011-08-17 18:52:54 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c
maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function
2011-07-29 22:07:49 +00:00
savegame.h
maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function
2011-07-29 22:07:49 +00:00
sdlmusic.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
sector.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
sector.h
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
New CON command
2011-11-03 23:08:54 +00:00
sounds.h
New CON command
2011-11-03 23:08:54 +00:00
sounds_mapster32.c
* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
2011-07-30 13:03:07 +00:00
sounds_mapster32.h
Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c