raze/source
Christoph Oelckers 13d01bc98b - lower the value of MAXSO.
This was causing overflow issues and resulted in bad int <-> float conversions.
2022-02-15 22:18:25 +01:00
..
build -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
common - use full precision math for rotating sectors in Blood. 2022-02-15 22:18:24 +01:00
core - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
games - lower the value of MAXSO. 2022-02-15 22:18:25 +01:00
glbackend - disable SSAO for Polymost. 2022-01-12 16:02:45 +01:00
platform
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00
g_pch.h
gitinfo.cpp