mirror of
https://github.com/DrBeef/Raze.git
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13c125db02
Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe! git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
101 lines
1 KiB
Text
101 lines
1 KiB
Text
{
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engine_main_arrays_are_static;
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engine_v8;
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saveboard_maptext;
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loadboard_maptext;
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sector;
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wall;
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sprite;
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tsprite;
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spriteext;
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numsectors;
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numwalls;
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numyaxbunches;
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spritesortcnt;
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guniqhudid;
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rendmode;
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totalclock;
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randomseed;
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xdim;
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ydim;
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windowx1;
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windowy1;
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windowx2;
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windowy2;
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yxaspect;
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viewingrange;
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sectorofwall_noquick;
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getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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spriteheightofsptr;
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changespritesect;
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changespritestat;
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headspritesect;
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headspritestat;
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prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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tilesizx;
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tilesizy;
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show2dsector;
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headsectbunch;
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nextsectbunch;
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krand;
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ksqrt;
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inside;
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getangle;
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Mulscale;
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cansee;
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hitscan;
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dragpoint;
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neartag;
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getzrange;
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clipmovex;
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rotatesprite_;
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setaspect;
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getclosestcol;
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palookup;
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palette;
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setpalookup;
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kopen4load;
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kfilelength;
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kclose;
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kread;
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klseek;
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dist;
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ldist;
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updatesector;
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updatesectorz;
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updatesectorbreadth;
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getticks;
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gethiticks;
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OSD_Printf;
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crc32once;
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luaJIT_BC_defs_common;
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luaJIT_BC_engine_maptext;
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luaJIT_BC_engine;
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g_argv;
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listsearchpath;
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};
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