raze/source
Christoph Oelckers 120a985b98 - disable palette transparency for color 255 when running an animation.
There's several intro cutscenes using the full palette and for these the color must not be nulled as it should for in-game textures.
2019-12-25 14:13:15 +01:00
..
blood - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
build - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
common - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
duke3d - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
glbackend - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
libsmackerdec NBlood: Remove std::string from libsmackerdec to fix cutscene crashing with MinGW builds. 2019-12-25 09:02:18 +01:00
platform - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
rr - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
sw - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00