raze/polymer/eduke32/source/startwin.game.h
terminx 1538f39289 fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER


git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00

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C

// resource ids
#define WIN_STARTWIN 1000
#define WIN_STARTWINPAGE_CONFIG 2000
#define WIN_STARTWIN_BITMAP 100 // banner bitmap
#define WIN_STARTWIN_TABCTL 101
#define WIN_STARTWIN_CANCEL IDCANCEL
#define WIN_STARTWIN_START IDOK
#define WIN_STARTWIN_MESSAGES 104 // output list box
#define RSRC_ICON 100
#define RSRC_BMP 200
// config page
#define IDCFULLSCREEN 100
#define IDCVMODE 101
#define IDCSOUNDDRV 102
#define IDCMIDIDEV 103
#define IDCCDADEV 104
#define IDCALWAYSSHOW 105
#define IDCDATA 106
#define IDCGAMEDIR 107
#define IDCPOLYMER 108
#define IDCAUTOLOAD 109
#define IDCINPUT 110