raze/source/common/rendering/hwrenderer/data
Christoph Oelckers 111dbd7a7d - backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
..
buffers.h
flatvertices.cpp
flatvertices.h
hw_aabbtree.cpp
hw_aabbtree.h
hw_clock.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_clock.h
hw_cvars.cpp
hw_cvars.h
hw_dynlightdata.h
hw_levelmesh.h - glslang compiler and Vulkan backend update. 2022-07-02 10:20:11 +02:00
hw_lightbuffer.cpp
hw_lightbuffer.h
hw_modelvertexbuffer.cpp
hw_modelvertexbuffer.h
hw_renderstate.h
hw_shaderpatcher.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shaderpatcher.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
hw_shadowmap.cpp
hw_shadowmap.h
hw_skydome.cpp - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
hw_skydome.h - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
hw_viewpointbuffer.cpp - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
hw_viewpointbuffer.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
hw_viewpointuniforms.h
hw_vrmodes.cpp
hw_vrmodes.h
renderqueue.h
shaderuniforms.h