raze/source/common/models
Christoph Oelckers 111dbd7a7d - backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
..
model.cpp - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
model.h - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
model_kvx.h -removed some xs_float casts that are not really necessary. 2022-08-07 10:54:52 +02:00
model_md2.h - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
model_md3.h - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
model_obj.h - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
model_ue1.h - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
modelrenderer.h
models_md2.cpp - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
models_md3.cpp - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
models_obj.cpp - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
models_ue1.cpp - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
models_voxel.cpp - allow FModel::FindFrame to not pick a default. 2022-08-07 10:42:07 +02:00
tab_anorms.h
voxels.cpp - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
voxels.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00