raze/source/games/duke/src/spawn_d.cpp
Christoph Oelckers 059412b75e - first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
2021-12-30 09:58:14 +01:00

1230 lines
26 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include <utility>
#include "ns.h"
#include "global.h"
#include "sounds.h"
#include "names_d.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* actors)
{
auto sectp = act->spr.sector();
if (isWorldTour())
{
switch (act->spr.picnum)
{
case BOSS2STAYPUT:
case BOSS3STAYPUT:
case BOSS5STAYPUT:
act->actorstayput = act->spr.sector();
[[fallthrough]];
case FIREFLY:
case BOSS5:
if (act->spr.picnum != FIREFLY)
{
if (actj && actj->spr.picnum == RESPAWN)
act->spr.pal = actj->spr.pal;
if (act->spr.pal != 0)
{
act->spr.clipdist = 80;
act->spr.xrepeat = 40;
act->spr.yrepeat = 40;
}
else
{
act->spr.xrepeat = 80;
act->spr.yrepeat = 80;
act->spr.clipdist = 164;
}
}
else
{
act->spr.xrepeat = 40;
act->spr.yrepeat = 40;
act->spr.clipdist = 80;
}
if (actj)
act->spr.lotag = 0;
if ((act->spr.lotag > ud.player_skill) || ud.monsters_off)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
makeitfall(act);
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ps[connecthead].max_actors_killed++;
if (actj) {
act->timetosleep = 0;
check_fta_sounds_d(act);
ChangeActorStat(act, 1);
}
else
ChangeActorStat(act, 2);
}
return act;
case FIREFLYFLYINGEFFECT:
act->SetOwner(actj);
ChangeActorStat(act, STAT_MISC);
act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
return act;
case LAVAPOOLBUBBLE:
if (actj->spr.xrepeat < 30)
return act;
act->SetOwner(actj);
ChangeActorStat(act, STAT_MISC);
act->spr.pos.X += krand() % 512 - 256;
act->spr.pos.Y += krand() % 512 - 256;
act->spr.xrepeat = 16;
act->spr.yrepeat = 16;
return act;
case WHISPYSMOKE:
ChangeActorStat(act, STAT_MISC);
act->spr.pos.X += krand() % 256 - 128;
act->spr.pos.Y += krand() % 256 - 128;
act->spr.xrepeat = 20;
act->spr.yrepeat = 20;
return act;
case SERIOUSSAM:
ChangeActorStat(act, 2);
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.extra = 150;
return act;
}
}
switch (act->spr.picnum)
{
default:
spawninitdefault(actj, act);
break;
case FOF:
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
case WATERSPLASH2:
if (actj)
{
SetActor(act, actj->spr.pos);
act->spr.xrepeat = act->spr.yrepeat = 8 + (krand() & 7);
}
else act->spr.xrepeat = act->spr.yrepeat = 16 + (krand() & 15);
act->spr.shade = -16;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
if (actj)
{
if (actj->spr.sector()->lotag == 2)
{
act->spr.pos.Z = getceilzofslopeptr(act->spr.sector(), act->spr.pos.X, act->spr.pos.Y) + (16 << 8);
act->spr.cstat |= CSTAT_SPRITE_YFLIP;
}
else if (actj->spr.sector()->lotag == 1)
act->spr.pos.Z = getflorzofslopeptr(act->spr.sector(), act->spr.pos.X, act->spr.pos.Y);
}
if (sectp->floorpicnum == FLOORSLIME ||
sectp->ceilingpicnum == FLOORSLIME)
act->spr.pal = 7;
[[fallthrough]];
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
case DOMELITE:
if (act->spr.picnum != WATERSPLASH2)
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case NUKEBUTTON:
if (act->spr.picnum == DOMELITE)
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case JIBS1:
case JIBS2:
case JIBS3:
case JIBS4:
case JIBS5:
case JIBS6:
case HEADJIB1:
case ARMJIB1:
case LEGJIB1:
case LIZMANHEAD1:
case LIZMANARM1:
case LIZMANLEG1:
case DUKETORSO:
case DUKEGUN:
case DUKELEG:
ChangeActorStat(act, STAT_MISC);
break;
case TONGUE:
if (actj)
act->spr.ang = actj->spr.ang;
act->spr.pos.Z -= PHEIGHT_DUKE;
act->spr.zvel = 256 - (krand() & 511);
act->spr.xvel = 64 - (krand() & 127);
ChangeActorStat(act, 4);
break;
case NATURALLIGHTNING:
act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
break;
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
spawntransporter(actj, act, act->spr.picnum == TRANSPORTERBEAM);
break;
case FRAMEEFFECT1:
if (actj)
{
act->spr.xrepeat = actj->spr.xrepeat;
act->spr.yrepeat = actj->spr.yrepeat;
act->temp_data[1] = actj->spr.picnum;
}
else act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
case LASERLINE:
act->spr.yrepeat = 6;
act->spr.xrepeat = 32;
if (gs.lasermode == 1)
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_TRANSLUCENT;
else if (gs.lasermode == 0 || gs.lasermode == 2)
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL;
else
{
act->spr.xrepeat = 0;
act->spr.yrepeat = 0;
}
if (actj) act->spr.ang = actj->temp_data[5] + 512;
ChangeActorStat(act, STAT_MISC);
break;
case FORCESPHERE:
if (!actj)
{
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 2);
}
else
{
act->spr.xrepeat = act->spr.yrepeat = 1;
ChangeActorStat(act, STAT_MISC);
}
break;
case BLOOD:
act->spr.xrepeat = act->spr.yrepeat = 16;
act->spr.pos.Z -= (26 << 8);
if (actj && actj->spr.pal == 6)
act->spr.pal = 6;
ChangeActorStat(act, STAT_MISC);
break;
case LAVAPOOL:
if (!isWorldTour()) // Twentieth Anniversary World Tour
return act;
[[fallthrough]];
case BLOODPOOL:
case PUKE:
if (spawnbloodpoolpart1(act)) break;
if (actj && act->spr.picnum != PUKE)
{
if (actj->spr.pal == 1)
act->spr.pal = 1;
else if (actj->spr.pal != 6 && actj->spr.picnum != NUKEBARREL && actj->spr.picnum != TIRE)
{
if (actj->spr.picnum == FECES)
act->spr.pal = 7; // Brown
else act->spr.pal = 2; // Red
}
else act->spr.pal = 0; // green
if (actj->spr.picnum == TIRE)
act->spr.shade = 127;
}
act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_FLOOR;
if (act->spr.picnum == LAVAPOOL) // Twentieth Anniversary World Tour
{
int fz = getflorzofslopeptr(act->spr.sector(), act->spr.pos.X, act->spr.pos.Y);
if (fz != act->spr.pos.Z)
act->spr.pos.Z = fz;
act->spr.pos.Z -= 200;
}
[[fallthrough]];
case FECES:
if (actj)
act->spr.xrepeat = act->spr.yrepeat = 1;
ChangeActorStat(act, STAT_MISC);
break;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_WALL;
act->spr.xrepeat = 7 + (krand() & 7);
act->spr.yrepeat = 7 + (krand() & 7);
act->spr.pos.Z -= (16 << 8);
if (actj && actj->spr.pal == 6)
act->spr.pal = 6;
insertspriteq(act);
ChangeActorStat(act, STAT_MISC);
break;
case TRIPBOMB:
if (act->spr.lotag > ud.player_skill)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
act->spr.xrepeat = 4;
act->spr.yrepeat = 5;
act->SetOwner(act);
ud.bomb_tag = (ud.bomb_tag + 1) & 32767;
act->spr.hitag = ud.bomb_tag;
act->spr.xvel = 16;
ssp(act, CLIPMASK0);
act->temp_data[0] = 17;
act->temp_data[2] = 0;
act->temp_data[5] = act->spr.ang;
[[fallthrough]];
case SPACEMARINE:
if (act->spr.picnum == SPACEMARINE)
{
act->spr.extra = 20;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
}
ChangeActorStat(act, 2);
break;
case HYDRENT:
case PANNEL1:
case PANNEL2:
case SATELITE:
case FUELPOD:
case SOLARPANNEL:
case ANTENNA:
case GRATE1:
case CHAIR1:
case CHAIR2:
case CHAIR3:
case BOTTLE1:
case BOTTLE2:
case BOTTLE3:
case BOTTLE4:
case BOTTLE5:
case BOTTLE6:
case BOTTLE7:
case BOTTLE8:
case BOTTLE10:
case BOTTLE11:
case BOTTLE12:
case BOTTLE13:
case BOTTLE14:
case BOTTLE15:
case BOTTLE16:
case BOTTLE17:
case BOTTLE18:
case BOTTLE19:
case OCEANSPRITE1:
case OCEANSPRITE2:
case OCEANSPRITE3:
case OCEANSPRITE5:
case MONK:
case INDY:
case LUKE:
case JURYGUY:
case SCALE:
case VACUUM:
case FANSPRITE:
case CACTUS:
case CACTUSBROKE:
case HANGLIGHT:
case FETUS:
case FETUSBROKE:
case CAMERALIGHT:
case MOVIECAMERA:
case IVUNIT:
case POT1:
case POT2:
case POT3:
case TRIPODCAMERA:
case SUSHIPLATE1:
case SUSHIPLATE2:
case SUSHIPLATE3:
case SUSHIPLATE4:
case SUSHIPLATE5:
case WAITTOBESEATED:
case VASE:
case PIPE1:
case PIPE2:
case PIPE3:
case PIPE4:
case PIPE5:
case PIPE6:
act->spr.clipdist = 32;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case OCEANSPRITE4:
ChangeActorStat(act, 0);
break;
case FEMMAG1:
case FEMMAG2:
act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case DUKETAG:
case SIGN1:
case SIGN2:
if (ud.multimode < 2 && act->spr.pal)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
}
else act->spr.pal = 0;
break;
case MASKWALL1:
case MASKWALL2:
case MASKWALL3:
case MASKWALL4:
case MASKWALL5:
case MASKWALL6:
case MASKWALL7:
case MASKWALL8:
case MASKWALL9:
case MASKWALL10:
case MASKWALL11:
case MASKWALL12:
case MASKWALL13:
case MASKWALL14:
case MASKWALL15:
{
auto j = act->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
act->spr.cstat = j | CSTAT_SPRITE_BLOCK;
ChangeActorStat(act, 0);
break;
}
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
initfootprint(actj, act);
break;
case FEM1:
case FEM2:
case FEM3:
case FEM4:
case FEM5:
case FEM6:
case FEM7:
case FEM8:
case FEM9:
case FEM10:
case PODFEM1:
case NAKED1:
case STATUE:
case TOUGHGAL:
act->spr.yvel = act->spr.hitag;
act->spr.hitag = -1;
if (act->spr.picnum == PODFEM1) act->spr.extra <<= 1;
[[fallthrough]];
case BLOODYPOLE:
case QUEBALL:
case STRIPEBALL:
if (act->spr.picnum == QUEBALL || act->spr.picnum == STRIPEBALL)
{
act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
act->spr.clipdist = 8;
}
else
{
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 32;
}
ChangeActorStat(act, 2);
break;
case DUKELYINGDEAD:
if (actj && actj->spr.picnum == APLAYER)
{
act->spr.xrepeat = actj->spr.xrepeat;
act->spr.yrepeat = actj->spr.yrepeat;
act->spr.shade = actj->spr.shade;
act->spr.pal = ps[actj->spr.yvel].palookup;
}
[[fallthrough]];
case DUKECAR:
case HELECOPT:
// if(act->spr.picnum == HELECOPT || act->spr.picnum == DUKECAR) act->spr.xvel = 1024;
act->spr.cstat = 0;
act->spr.extra = 1;
act->spr.xvel = 292;
act->spr.zvel = 360;
[[fallthrough]];
case RESPAWNMARKERRED:
case BLIMP:
if (act->spr.picnum == RESPAWNMARKERRED)
{
act->spr.xrepeat = act->spr.yrepeat = 24;
if (actj) act->spr.pos.Z = actj->floorz; // -(1<<4);
}
else
{
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 128;
}
[[fallthrough]];
case MIKE:
if (act->spr.picnum == MIKE)
act->spr.yvel = act->spr.hitag;
[[fallthrough]];
case WEATHERWARN:
ChangeActorStat(act, 1);
break;
case SPOTLITE:
act->temp_data[0] = act->spr.pos.X;
act->temp_data[1] = act->spr.pos.Y;
break;
case BULLETHOLE:
act->spr.xrepeat = act->spr.yrepeat = 3;
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
insertspriteq(act);
[[fallthrough]];
case MONEY:
case MAIL:
case PAPER:
if (act->spr.picnum == MONEY || act->spr.picnum == MAIL || act->spr.picnum == PAPER)
{
act->temp_data[0] = krand() & 2047;
act->spr.cstat = randomFlip();
act->spr.xrepeat = act->spr.yrepeat = 8;
act->spr.ang = krand() & 2047;
}
ChangeActorStat(act, STAT_MISC);
break;
case VIEWSCREEN:
case VIEWSCREEN2:
act->SetOwner(act);
act->spr.lotag = 1;
act->spr.extra = 1;
ChangeActorStat(act, 6);
break;
case SHELL: //From the player
case SHOTGUNSHELL:
initshell(actj, act, act->spr.picnum == SHELL);
break;
case RESPAWN:
act->spr.extra = 66 - 13;
[[fallthrough]];
case MUSICANDSFX:
if (ud.multimode < 2 && act->spr.pal == 1)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 11);
break;
case ONFIRE:
// Twentieth Anniversary World Tour
if (!isWorldTour())
break;
[[fallthrough]];
case EXPLOSION2:
case EXPLOSION2BOT:
case BURNING:
case BURNING2:
case SMALLSMOKE:
case SHRINKEREXPLOSION:
case COOLEXPLOSION1:
if (actj)
{
act->spr.ang = actj->spr.ang;
act->spr.shade = -64;
act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
}
if (act->spr.picnum == EXPLOSION2 || act->spr.picnum == EXPLOSION2BOT)
{
act->spr.xrepeat = 48;
act->spr.yrepeat = 48;
act->spr.shade = -127;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
else if (act->spr.picnum == SHRINKEREXPLOSION)
{
act->spr.xrepeat = 32;
act->spr.yrepeat = 32;
}
else if (act->spr.picnum == SMALLSMOKE || act->spr.picnum == ONFIRE)
{
// 64 "money"
act->spr.xrepeat = 24;
act->spr.yrepeat = 24;
}
else if (act->spr.picnum == BURNING || act->spr.picnum == BURNING2)
{
act->spr.xrepeat = 4;
act->spr.yrepeat = 4;
}
if (actj)
{
int x = getflorzofslopeptr(act->spr.sector(), act->spr.pos.X, act->spr.pos.Y);
if (act->spr.pos.Z > x - (12 << 8))
act->spr.pos.Z = x - (12 << 8);
}
if (act->spr.picnum == ONFIRE)
{
act->spr.pos.X += krand() % 256 - 128;
act->spr.pos.Y += krand() % 256 - 128;
act->spr.pos.Z -= krand() % 10240;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
ChangeActorStat(act, STAT_MISC);
break;
case PLAYERONWATER:
if (actj)
{
act->spr.xrepeat = actj->spr.xrepeat;
act->spr.yrepeat = actj->spr.yrepeat;
act->spr.zvel = 128;
if (act->spr.sector()->lotag != 2)
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
}
ChangeActorStat(act, STAT_DUMMYPLAYER);
break;
case APLAYER:
{
act->spr.xrepeat = act->spr.yrepeat = 0;
int j = ud.coop;
if (j == 2) j = 0;
if (ud.multimode < 2 || (ud.multimode > 1 && j != act->spr.lotag))
ChangeActorStat(act, STAT_MISC);
else
ChangeActorStat(act, STAT_PLAYER);
break;
}
case WATERBUBBLE:
if (actj && actj->spr.picnum == APLAYER)
act->spr.pos.Z -= (16 << 8);
if (act->spr.picnum == WATERBUBBLE)
{
if (actj)
act->spr.ang = actj->spr.ang;
act->spr.xrepeat = act->spr.yrepeat = 4;
}
else act->spr.xrepeat = act->spr.yrepeat = 32;
ChangeActorStat(act, STAT_MISC);
break;
case CRANE:
initcrane(actj, act, CRANEPOLE);
break;
case WATERDRIP:
initwaterdrip(actj, act);
break;
case TRASH:
if (act->spr.picnum != WATERDRIP)
act->spr.ang = krand() & 2047;
[[fallthrough]];
case WATERDRIPSPLASH:
act->spr.xrepeat = 24;
act->spr.yrepeat = 24;
ChangeActorStat(act, 6);
break;
case PLUG:
act->spr.lotag = 9999;
ChangeActorStat(act, 6);
break;
case TOUCHPLATE:
act->temp_data[2] = sectp->floorz;
if (sectp->lotag != 1 && sectp->lotag != 2)
sectp->setfloorz(act->spr.pos.Z);
if (!isWorldTour())
{
if (act->spr.pal && ud.multimode > 1)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
}
else { // Twentieth Anniversary World Tour addition
if ((act->spr.pal == 1 && ud.multimode > 1) // Single-game Only
|| (act->spr.pal == 2 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop != 1))) // Co-op Only
|| (act->spr.pal == 3 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop == 1)))) // Dukematch Only
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
}
[[fallthrough]];
case WATERBUBBLEMAKER:
if (act->spr.hitag && act->spr.picnum == WATERBUBBLEMAKER)
{ // JBF 20030913: Pisses off move(), eg. in bobsp2
Printf(TEXTCOLOR_YELLOW "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetIndex(), act->spr.pos.X, act->spr.pos.Y);
act->spr.hitag = 0;
}
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 6);
break;
case BOLT1:
case BOLT1 + 1:
case BOLT1 + 2:
case BOLT1 + 3:
case SIDEBOLT1:
case SIDEBOLT1 + 1:
case SIDEBOLT1 + 2:
case SIDEBOLT1 + 3:
act->temp_data[0] = act->spr.xrepeat;
act->temp_data[1] = act->spr.yrepeat;
[[fallthrough]];
case MASTERSWITCH:
if (act->spr.picnum == MASTERSWITCH)
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
act->spr.yvel = 0;
ChangeActorStat(act, 6);
break;
case TARGET:
case DUCK:
case LETTER:
act->spr.extra = 1;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 1);
break;
case OCTABRAINSTAYPUT:
case LIZTROOPSTAYPUT:
case PIGCOPSTAYPUT:
case LIZMANSTAYPUT:
case BOSS1STAYPUT:
case PIGCOPDIVE:
case COMMANDERSTAYPUT:
case BOSS4STAYPUT:
act->actorstayput = act->spr.sector();
[[fallthrough]];
case BOSS1:
case BOSS2:
case BOSS3:
case BOSS4:
case ROTATEGUN:
case GREENSLIME:
if (act->spr.picnum == GREENSLIME)
act->spr.extra = 1;
[[fallthrough]];
case DRONE:
case LIZTROOPONTOILET:
case LIZTROOPJUSTSIT:
case LIZTROOPSHOOT:
case LIZTROOPJETPACK:
case LIZTROOPDUCKING:
case LIZTROOPRUNNING:
case LIZTROOP:
case OCTABRAIN:
case COMMANDER:
case PIGCOP:
case LIZMAN:
case LIZMANSPITTING:
case LIZMANFEEDING:
case LIZMANJUMP:
case ORGANTIC:
case RAT:
case SHARK:
if (act->spr.pal == 0)
{
switch (act->spr.picnum)
{
case LIZTROOPONTOILET:
case LIZTROOPSHOOT:
case LIZTROOPJETPACK:
case LIZTROOPDUCKING:
case LIZTROOPRUNNING:
case LIZTROOPSTAYPUT:
case LIZTROOPJUSTSIT:
case LIZTROOP:
act->spr.pal = 22;
break;
}
}
if (bossguy(act))
{
if (actj && actj->spr.picnum == RESPAWN)
act->spr.pal = actj->spr.pal;
if (act->spr.pal && (!isWorldTour() || !(currentLevel->flags & LEVEL_WT_BOSSSPAWN) || act->spr.pal != 22))
{
act->spr.clipdist = 80;
act->spr.xrepeat = 40;
act->spr.yrepeat = 40;
}
else
{
act->spr.xrepeat = 80;
act->spr.yrepeat = 80;
act->spr.clipdist = 164;
}
}
else
{
if (act->spr.picnum != SHARK)
{
act->spr.xrepeat = 40;
act->spr.yrepeat = 40;
act->spr.clipdist = 80;
}
else
{
act->spr.xrepeat = 60;
act->spr.yrepeat = 60;
act->spr.clipdist = 40;
}
}
if (actj) act->spr.lotag = 0;
if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
makeitfall(act);
if (act->spr.picnum == RAT)
{
act->spr.ang = krand() & 2047;
act->spr.xrepeat = act->spr.yrepeat = 48;
act->spr.cstat = 0;
}
else
{
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (act->spr.picnum != SHARK)
ps[myconnectindex].max_actors_killed++;
}
if (act->spr.picnum == ORGANTIC) act->spr.cstat |= CSTAT_SPRITE_YCENTER;
if (actj)
{
act->timetosleep = 0;
check_fta_sounds_d(act);
ChangeActorStat(act, 1);
}
else ChangeActorStat(act, 2);
}
if (act->spr.picnum == ROTATEGUN)
act->spr.zvel = 0;
break;
case LOCATORS:
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, 7);
break;
case ACTIVATORLOCKED:
case ACTIVATOR:
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
if (act->spr.picnum == ACTIVATORLOCKED)
act->spr.sector()->lotag |= 16384;
ChangeActorStat(act, 8);
break;
case DOORSHOCK:
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.shade = -12;
ChangeActorStat(act, 6);
break;
case OOZ:
case OOZ2:
{
act->spr.shade = -12;
if (actj)
{
if (actj->spr.picnum == NUKEBARREL)
act->spr.pal = 8;
insertspriteq(act);
}
ChangeActorStat(act, 1);
getglobalz(act);
int j = (act->floorz - act->ceilingz) >> 9;
act->spr.yrepeat = j;
act->spr.xrepeat = 25 - (j >> 1);
if (krand() & 4) act->spr.cstat |= CSTAT_SPRITE_XFLIP;
break;
}
case HEAVYHBOMB:
if (actj) act->SetOwner(actj);
else act->SetOwner(act);
act->spr.xrepeat = act->spr.yrepeat = 9;
act->spr.yvel = 4;
[[fallthrough]];
case REACTOR2:
case REACTOR:
case RECON:
if (initreactor(actj, act, act->spr.picnum == RECON)) return act;
break;
case FLAMETHROWERSPRITE:
case FLAMETHROWERAMMO: // Twentieth Anniversary World Tour
if (!isWorldTour())
break;
[[fallthrough]];
case ATOMICHEALTH:
case STEROIDS:
case HEATSENSOR:
case SHIELD:
case AIRTANK:
case TRIPBOMBSPRITE:
case JETPACK:
case HOLODUKE:
case FIRSTGUNSPRITE:
case CHAINGUNSPRITE:
case SHOTGUNSPRITE:
case RPGSPRITE:
case SHRINKERSPRITE:
case FREEZESPRITE:
case DEVISTATORSPRITE:
case SHOTGUNAMMO:
case FREEZEAMMO:
case HBOMBAMMO:
case CRYSTALAMMO:
case GROWAMMO:
case BATTERYAMMO:
case DEVISTATORAMMO:
case RPGAMMO:
case BOOTS:
case AMMO:
case AMMOLOTS:
case COLA:
case FIRSTAID:
case SIXPAK:
if (actj)
{
act->spr.lotag = 0;
act->spr.pos.Z -= (32 << 8);
act->spr.zvel = -1024;
ssp(act, CLIPMASK0);
if (krand() & 4) act->spr.cstat |= CSTAT_SPRITE_XFLIP;
}
else
{
act->SetOwner(act);
act->spr.cstat = 0;
}
if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill))
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
act->spr.pal = 0;
[[fallthrough]];
case ACCESSCARD:
if (act->spr.picnum == ATOMICHEALTH)
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == ACCESSCARD)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
if (act->spr.picnum == AMMO)
act->spr.xrepeat = act->spr.yrepeat = 16;
else act->spr.xrepeat = act->spr.yrepeat = 32;
}
act->spr.shade = -17;
if (actj) ChangeActorStat(act, STAT_ACTOR);
else
{
ChangeActorStat(act, STAT_ZOMBIEACTOR);
makeitfall(act);
}
break;
case WATERFOUNTAIN:
act->spr.lotag = 1;
[[fallthrough]];
case TREE1:
case TREE2:
case TIRE:
case CONE:
case BOX:
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
act->spr.extra = 1;
ChangeActorStat(act, STAT_STANDABLE);
break;
case FLOORFLAME:
act->spr.shade = -127;
ChangeActorStat(act, STAT_STANDABLE);
break;
case BOUNCEMINE:
act->SetOwner(act);
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; //Make it hitable
act->spr.xrepeat = act->spr.yrepeat = 24;
act->spr.shade = -127;
act->spr.extra = gs.impact_damage << 2;
ChangeActorStat(act, STAT_ZOMBIEACTOR);
break;
case CAMERA1:
case CAMERA1 + 1:
case CAMERA1 + 2:
case CAMERA1 + 3:
case CAMERA1 + 4:
case CAMERAPOLE:
act->spr.extra = 1;
if (gs.camerashitable) act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
else act->spr.cstat = 0;
[[fallthrough]];
case GENERICPOLE:
if (ud.multimode < 2 && act->spr.pal != 0)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
else act->spr.pal = 0;
if (act->spr.picnum == CAMERAPOLE || act->spr.picnum == GENERICPOLE) break;
act->spr.picnum = CAMERA1;
ChangeActorStat(act, 1);
break;
case STEAM:
if (actj)
{
act->spr.ang = actj->spr.ang;
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
act->spr.xrepeat = act->spr.yrepeat = 1;
act->spr.xvel = -8;
ssp(act, CLIPMASK0);
}
[[fallthrough]];
case CEILINGSTEAM:
ChangeActorStat(act, STAT_STANDABLE);
break;
case SECTOREFFECTOR:
spawneffector(act, actors);
break;
case SEENINE:
case OOZFILTER:
act->spr.shade = -16;
if (act->spr.xrepeat <= 8)
{
act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
act->spr.xrepeat = act->spr.yrepeat = 0;
}
else act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.extra = gs.impact_damage << 2;
act->SetOwner(act);
ChangeActorStat(act, STAT_STANDABLE);
break;
case CRACK1:
case CRACK2:
case CRACK3:
case CRACK4:
case FIREEXT:
if (act->spr.picnum == FIREEXT)
{
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.extra = gs.impact_damage << 2;
}
else
{
act->spr.cstat |= (act->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) ? CSTAT_SPRITE_BLOCK : (CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_ALIGNMENT_WALL);
act->spr.extra = 1;
}
if (ud.multimode < 2 && act->spr.pal != 0)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
break;
}
act->spr.pal = 0;
act->SetOwner(act);
ChangeActorStat(act, STAT_STANDABLE);
act->spr.xvel = 8;
ssp(act, CLIPMASK0);
break;
case TOILET:
case STALL:
act->spr.lotag = 1;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->spr.clipdist = 8;
act->SetOwner(act);
break;
case CANWITHSOMETHING:
case CANWITHSOMETHING2:
case CANWITHSOMETHING3:
case CANWITHSOMETHING4:
case RUBBERCAN:
act->spr.extra = 0;
[[fallthrough]];
case EXPLODINGBARREL:
case HORSEONSIDE:
case FIREBARREL:
case NUKEBARREL:
case FIREVASE:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
case WOODENHORSE:
if (actj)
act->spr.xrepeat = act->spr.yrepeat = 32;
act->spr.clipdist = 72;
makeitfall(act);
if (actj) act->SetOwner(actj);
else act->SetOwner(act);
[[fallthrough]];
case EGG:
if (ud.monsters_off == 1 && act->spr.picnum == EGG)
{
act->spr.xrepeat = act->spr.yrepeat = 0;
ChangeActorStat(act, STAT_MISC);
}
else
{
if (act->spr.picnum == EGG)
{
act->spr.clipdist = 24;
ps[connecthead].max_actors_killed++;
}
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
ChangeActorStat(act, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER:
act->spr.shade = -16;
ChangeActorStat(act, STAT_STANDABLE);
break;
}
return act;
}
END_DUKE_NS