raze/source
Christoph Oelckers 10683e9123 - added GZDoom's Windows backend code.
Compiles but doesn't link yet.
2019-12-22 20:55:47 +01:00
..
blood - moved around a few bits of code to get rid of winbits.cpp/h. 2019-12-22 18:53:58 +01:00
build - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
common - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
duke3d - moved around a few bits of code to get rid of winbits.cpp/h. 2019-12-22 18:53:58 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
rr - moved around a few bits of code to get rid of winbits.cpp/h. 2019-12-22 18:53:58 +01:00
sw SW: Fix crash issues when Track sprites are set up incorrectly 2019-12-22 15:19:55 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00