raze/source/games/blood/src
2021-11-08 23:18:40 +01:00
..
_polymost.cpp
actor.cpp - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
actor.h - actFireMissile. 2021-10-10 22:36:12 +02:00
ai.cpp - nnExtIsImmune 2021-11-06 17:00:52 +01:00
ai.h - aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp. 2021-10-09 23:08:43 +02:00
aibat.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aibeast.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aiboneel.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aiburn.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aicaleb.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aicerber.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aicult.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aigarg.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aighost.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aigilbst.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aihand.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aihound.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aiinnoc.cpp - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
aipod.cpp - use actors in the CFX interface. 2021-10-14 19:41:01 +02:00
airat.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aispid.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aiunicult.cpp - some minor stuff 2021-11-06 18:14:39 +01:00
aiunicult.h - aiunicult.cpp is done. 2021-10-12 21:36:41 +02:00
aizomba.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
aizombf.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
animatesprite.cpp - renamed XSPRITE::target to target_i. 2021-09-17 20:49:26 +02:00
asound.cpp - iterators in ambient sound code. 2021-10-12 21:36:41 +02:00
barf.cpp - fixed warnings in Blood. 2021-10-08 19:09:26 +02:00
blood.cpp - nnExtEraseModernStuff 2021-11-06 17:19:24 +01:00
blood.h - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
bloodactor.h - some leftover shorts plus utilities that ended up unused but may be useful later. 2021-11-07 16:46:23 +01:00
callback.cpp - some ?vel replacements. 2021-11-06 18:16:18 +01:00
callback.h - some ?vel replacements. 2021-11-06 18:16:18 +01:00
choke.cpp
choke.h
common_game.h Revert "- Blood: Use more precision for flicker, quake and tilt effects." 2021-10-05 08:43:32 +11:00
controls.cpp
d_menu.cpp - Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array." 2021-08-23 09:32:00 +10:00
db.cpp - some ?vel replacements. 2021-11-06 18:16:18 +01:00
db.h - renamed XSPRITE::target to target_i. 2021-09-17 20:49:26 +02:00
dude.cpp
dude.h
endgame.cpp - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
endgame.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
eventq.cpp - some ?vel replacements. 2021-11-06 18:16:18 +01:00
eventq.h - migrated EVENT to use its actor pointer. 2021-10-14 21:59:49 +02:00
fire.cpp
fx.cpp - more changesprite* renaming. 2021-11-06 18:13:16 +01:00
fx.h - use actors in the CFX interface. 2021-10-14 19:41:01 +02:00
gameutil.cpp - use proper clipmove variant in Blood and Exhumed 2021-11-08 23:11:30 +01:00
gameutil.h - Blood: Replace use of clipmove_old() inline wrapper with clipmove(). 2021-10-30 17:30:01 +02:00
gib.cpp - some ?vel replacements. 2021-11-06 18:16:18 +01:00
gib.h
globals.cpp
globals.h
hudsprites.cpp
inifile.cpp
inifile.h
levels.cpp - properly macro-fy parsed strings from Blood's INI. 2021-10-19 21:49:03 +02:00
levels.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
loadsave.cpp - moved spriteMass into DBloodActor 2021-10-14 19:01:10 +02:00
messages.cpp - renamed evPost to evPostActor and evKill to evKillActor for clarity. 2021-10-14 20:31:17 +02:00
messages.h
mirrors.cpp
misc.cpp
misc.h - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
namelist.h
nnexts.cpp - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
nnexts.h - nnExtEraseModernStuff 2021-11-06 17:19:24 +01:00
osdcmd.cpp
player.cpp - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
player.h - removed a few compatibility wrappers. 2021-09-17 20:49:26 +02:00
prediction.cpp - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
preload.cpp
qav.cpp Revert "- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage." 2021-11-06 17:32:55 +11:00
qav.h - Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61). 2021-08-27 22:18:57 +10:00
replace.cpp
sbar.cpp
sectorfx.cpp
sectorfx.h
seq.cpp - route all remaining calls to evPost and evKill through type specific variants. 2021-10-14 21:59:41 +02:00
seq.h - actProcessSprites done. 2021-08-23 19:18:22 +02:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
sound.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp
trig.cpp - Blood: Remove costable[]. 2021-10-30 10:24:16 +02:00
triggers.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
triggers.h
view.cpp - made sector parameter of updatesectorz an int and deprecated the short version. 2021-11-06 19:27:51 +01:00
view.h - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
warp.cpp
weapon.cpp - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00