raze/source/core/rendering
Christoph Oelckers 0f28069f96 - fixed NPOT shader parameters. RR E1L1's hedges render properly now.
- fixed a few places where wall[0] was accessed.
2021-03-18 09:20:38 +01:00
..
scene - fixed NPOT shader parameters. RR E1L1's hedges render properly now. 2021-03-18 09:20:38 +01:00
render.cpp - partially fixed y-panning and removed the aspect factor. 2021-03-17 20:02:50 +01:00
render.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00