mirror of
https://github.com/DrBeef/Raze.git
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442 lines
11 KiB
C++
442 lines
11 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "aistuff.h"
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#include "sequence.h"
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#include "exhumed.h"
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#include "sound.h"
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#include <assert.h>
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BEGIN_PS_NS
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static actionSeq LavadudeSeq[] = {
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{0, 1},
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{0, 1},
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{1, 0},
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{10, 0},
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{19, 0},
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{28, 1},
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{29, 1},
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{33, 0},
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{42, 1}
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};
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DExhumedActor* BuildLavaLimb(DExhumedActor* pActor, int move, int ebx)
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{
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auto pLimbActor = insertActor(pActor->sector(), 118);
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pLimbActor->spr.pos = pActor->spr.pos.plusZ((-RandomLong() % ebx) * zmaptoworld);
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pLimbActor->spr.cstat = 0;
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pLimbActor->spr.shade = -127;
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pLimbActor->spr.pal = 1;
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pLimbActor->spr.xvel = (RandomSize(5) - 16) << 8;
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pLimbActor->spr.yvel = (RandomSize(5) - 16) << 8;
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pLimbActor->spr.zvel = 2560 - (RandomSize(5) << 8);
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pLimbActor->spr.xoffset = 0;
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pLimbActor->spr.yoffset = 0;
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pLimbActor->spr.xrepeat = 90;
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pLimbActor->spr.yrepeat = 90;
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pLimbActor->spr.picnum = (move & 3) % 3;
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pLimbActor->spr.hitag = 0;
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pLimbActor->spr.lotag = runlist_HeadRun() + 1;
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pLimbActor->spr.clipdist = 0;
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// GrabTimeSlot(3);
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pLimbActor->spr.extra = -1;
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pLimbActor->spr.intowner = runlist_AddRunRec(pLimbActor->spr.lotag - 1, pLimbActor, 0x160000);
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pLimbActor->spr.hitag = runlist_AddRunRec(NewRun, pLimbActor, 0x160000);
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return pLimbActor;
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}
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void AILavaDudeLimb::Tick(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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pActor->spr.shade += 3;
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auto coll = movesprite(pActor, pActor->spr.xvel << 12, pActor->spr.yvel << 12, pActor->spr.zvel, 2560, -2560, CLIPMASK1);
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if (coll.type || pActor->spr.shade > 100)
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{
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pActor->spr.xvel = 0;
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pActor->spr.yvel = 0;
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pActor->spr.zvel = 0;
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runlist_DoSubRunRec(pActor->spr.intowner);
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runlist_FreeRun(pActor->spr.lotag - 1);
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runlist_SubRunRec(pActor->spr.hitag);
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DeleteActor(pActor);
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}
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}
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void AILavaDudeLimb::Draw(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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seq_PlotSequence(ev->nParam, (SeqOffsets[kSeqLavag] + 30) + pActor->spr.picnum, 0, 1);
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}
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void BuildLava(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, int nAngle, int nChannel)
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{
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if (pActor == nullptr)
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{
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pActor = insertActor(pSector, 118);
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pActor->spr.pos = pos;
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}
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else
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{
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pSector = pActor->sector();
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nAngle = pActor->int_ang();
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pActor->spr.pos.Z = pSector->floorz;
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ChangeActorStat(pActor, 118);
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}
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pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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pActor->spr.xrepeat = 200;
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pActor->spr.yrepeat = 200;
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pActor->spr.shade = -12;
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pActor->spr.pal = 0;
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pActor->spr.clipdist = 127;
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
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pActor->spr.xvel = 0;
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pActor->spr.yvel = 0;
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pActor->spr.zvel = 0;
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pActor->set_int_ang(nAngle);
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pActor->spr.hitag = 0;
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pActor->spr.lotag = runlist_HeadRun() + 1;
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// GrabTimeSlot(3);
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pActor->spr.extra = -1;
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pActor->nAction = 0;
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pActor->nHealth = 4000;
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pActor->pTarget = nullptr;
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pActor->nCount = nChannel;
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pActor->nFrame = 0;
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pActor->nPhase = Counters[kCountLava]++;
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pActor->spr.intowner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x150000);
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pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x150000);
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nCreaturesTotal++;
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}
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void AILavaDude::Draw(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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int nAction = pActor->nAction;
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int nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
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seq_PlotSequence(ev->nParam, nSeq, pActor->nFrame, LavadudeSeq[nAction].b);
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ev->pTSprite->ownerActor = nullptr;
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return;
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}
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void AILavaDude::Damage(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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int nAction = pActor->nAction;
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if (!ev->nDamage)
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{
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return;
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}
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pActor->nHealth -= dmgAdjust(ev->nDamage, 3);
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if (pActor->nHealth <= 0)
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{
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pActor->nHealth = 0;
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pActor->nAction = 5;
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pActor->nFrame = 0;
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nCreaturesKilled++;
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pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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}
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else
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{
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auto pTarget = ev->pOtherActor;
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if (pTarget)
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{
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if (pTarget->spr.statnum < 199)
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{
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pActor->pTarget = pTarget;
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}
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}
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if (nAction == 3)
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{
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if (!RandomSize(2))
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{
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pActor->nAction = 4;
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pActor->nFrame = 0;
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pActor->spr.cstat = 0;
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}
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}
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BuildLavaLimb(pActor, totalmoves, 64000);
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}
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}
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void AILavaDude::Tick(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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int nAction = pActor->nAction;
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int nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
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pActor->spr.picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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int var_38 = pActor->nFrame;
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int nFlag = FrameFlag[SeqBase[nSeq] + var_38];
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int var_1C = 0;
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if (nAction)
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{
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seq_MoveSequence(pActor, nSeq, var_38);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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{
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var_1C = 1;
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pActor->nFrame = 0;
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}
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else
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{
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var_1C = 0;
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}
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}
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DExhumedActor* pTarget = pActor->pTarget;
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if (pTarget && nAction < 4)
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{
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if (!(pTarget->spr.cstat & CSTAT_SPRITE_BLOCK_ALL) || pTarget->spr.statnum == MAXSTATUS)
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{
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pTarget = nullptr;
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pActor->pTarget = nullptr;
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}
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}
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switch (nAction)
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{
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case 0:
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{
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if ((pActor->nPhase & 0x1F) == (totalmoves & 0x1F))
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{
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if (pTarget == nullptr)
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{
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pTarget = FindPlayer(pActor, 76800);
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}
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PlotCourseToSprite(pActor, pTarget);
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pActor->spr.xvel = bcos(pActor->int_ang());
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pActor->spr.yvel = bsin(pActor->int_ang());
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if (pTarget && !RandomSize(1))
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{
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pActor->pTarget = pTarget;
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pActor->nAction = 2;
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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pActor->nFrame = 0;
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break;
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}
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}
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auto pos = pActor->spr.pos;
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auto pSector =pActor->sector();
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auto coll = movesprite(pActor, pActor->spr.xvel << 8, pActor->spr.yvel << 8, 0, 0, 0, CLIPMASK0);
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if (pSector != pActor->sector())
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{
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ChangeActorSect(pActor, pSector);
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pActor->spr.pos = pos;
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pActor->set_int_ang((pActor->int_ang() + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask);
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pActor->spr.xvel = bcos(pActor->int_ang());
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pActor->spr.yvel = bsin(pActor->int_ang());
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break;
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}
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if (coll.type == kHitNone) {
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break;
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}
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if (coll.type == kHitWall)
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{
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pActor->set_int_ang((pActor->int_ang() + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask);
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pActor->spr.xvel = bcos(pActor->int_ang());
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pActor->spr.yvel = bsin(pActor->int_ang());
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break;
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}
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else if (coll.type == kHitSprite)
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{
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if (coll.actor() == pTarget)
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{
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auto nAngDiff = AngleDiff(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < 64)
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{
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pActor->nAction = 2;
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pActor->nFrame = 0;
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pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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break;
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}
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}
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}
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break;
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}
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case 1:
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case 6:
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{
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break;
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}
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case 2:
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{
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if (var_1C)
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{
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pActor->nAction = 3;
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pActor->nFrame = 0;
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PlotCourseToSprite(pActor, pTarget);
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pActor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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break;
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}
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case 3:
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{
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if ((nFlag & 0x80) && pTarget)
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{
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int nHeight = GetActorHeight(pActor);
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GetUpAngle(pActor, -64000, pTarget, (-(nHeight >> 1)));
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BuildBullet(pActor, 10, -1, pActor->int_ang(), pTarget, 1);
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}
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else if (var_1C)
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{
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PlotCourseToSprite(pActor, pTarget);
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pActor->nAction = 7;
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pActor->nFrame = 0;
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}
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break;
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}
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case 4:
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{
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if (var_1C)
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{
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pActor->nAction = 7;
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pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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}
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break;
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}
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case 5:
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{
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if (nFlag & 0x40)
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{
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auto pLimbSprite = BuildLavaLimb(pActor, pActor->nFrame, 64000);
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D3PlayFX(StaticSound[kSound26], pLimbSprite);
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}
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if (pActor->nFrame)
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{
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if (nFlag & 0x80)
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{
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int ecx = 0;
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do
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{
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BuildLavaLimb(pActor, ecx, 64000);
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ecx++;
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} while (ecx < 20);
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runlist_ChangeChannel(pActor->nCount, 1);
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}
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}
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else
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{
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int ecx = 0;
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do
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{
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BuildLavaLimb(pActor, ecx, 256);
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ecx++;
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} while (ecx < 30);
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runlist_DoSubRunRec(pActor->spr.intowner);
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runlist_FreeRun(pActor->spr.lotag - 1);
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runlist_SubRunRec(pActor->nRun);
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DeleteActor(pActor);
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}
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break;
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}
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case 7:
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{
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if (var_1C)
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{
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pActor->nAction = 8;
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pActor->nFrame = 0;
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}
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break;
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}
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case 8:
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{
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if (var_1C)
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{
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pActor->nAction = 0;
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pActor->nFrame = 0;
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pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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}
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break;
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}
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}
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// loc_31521:
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pActor->spr.pal = 1;
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}
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END_PS_NS
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