mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-18 10:11:57 +00:00
7cb94070e1
git-svn-id: https://svn.eduke32.com/eduke32@3908 1a8010ca-5511-0410-912e-c29ae57300e0
81 lines
2 KiB
Lua
81 lines
2 KiB
Lua
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local require = require
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local con = require("con")
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local bit = require("bit")
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local math = require("math")
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local printf = printf
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local tostring = tostring
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local rs = con.rotatesprite
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local gameevent = gameevent
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local gv = gv
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local player = player
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module(...) --====================
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test_gamevar = 123
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local a_local_gamevar = "yes, this one too"
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test_gamevar2 = 'qwe'
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a_table = { ELT1='ELT1!', ELT2=4444, ATAB={ q=333, [4]="!four!", w=444, ["true"]=false } }
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local ref_to_a_table = a_table
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ref_to_tabtab = ref_to_a_table.ATAB
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local l_ref_to_tabtab = ref_to_tabtab
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ref_to_a_table.selfref = a_table
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a_table[false] = { 1,2,3,con.actorvar(512) }
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require "end_gamevars" --==========
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not_a_gamevar = "no"
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printf("a_table.ATAB[4]=%s", tostring(a_table.ATAB[4]))
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a_table.ATAB[4] = "!FOUR!"
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local DOT1x5 = 3135
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local BAR1x5 = 3163
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local function draw_hline_dotted(x1, x2, y, pal,stat)
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for x=x1,x2,2 do
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local pl = player[0]
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local tile = (x==x1 or x==x2) and BAR1x5 or DOT1x5
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if (pl.curr_weapon==2) then
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x = x + 16*math.sin(2*math.pi*gv.totalclock/120)
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elseif (pl.curr_weapon==1) then
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x = x + (pl.ang - 1024)/100
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end
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rs(x,y, 65536, 0, tile, 0,pal,stat,0, 0,0,gv.xdim-1,gv.ydim-1)
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end
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end
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local function draw_two_hlines(y, stat)
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if (player[0].curr_weapon ~= 3) then
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stat = bit.bor(stat, 8)
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end
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draw_hline_dotted(0,160, y, 0, stat)
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-- XXX: rotatesprite(*, 320, ...) with stat 1024 and classic draws out of
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-- bounds (wraps to lower left corner). (Or is it the left one? In any case,
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-- weird stuff happens.)
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draw_hline_dotted(162,318, y, 2, stat)
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end
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local function rotatesprite_test()
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local stats = { [0]=0, 256, 512, 1024 }
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for i=0,3 do
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local stat = stats[i]
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draw_two_hlines(50+25*i, stats[i])
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end
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-- NUKEBUTTON
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rs(30,170, 32768, 2047*((gv.totalclock/240)%1), 142, 0,0,8+1024,0, 0,0,gv.xdim-1,gv.ydim-1)
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end
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gameevent{gv.EVENT_DISPLAYREST, rotatesprite_test}
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