mirror of
https://github.com/DrBeef/Raze.git
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993 lines
41 KiB
C++
993 lines
41 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <array>
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#include "v_font.h"
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#include "duke3d_ed.h"
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#include "compat.h"
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#include "sbar.h"
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#include "statusbar.h"
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#include "v_draw.h"
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#include "texturemanager.h"
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BEGIN_DUKE_NS
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static FFont* IndexFont;
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static FFont* DigiFont;
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//==========================================================================
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//
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// Font init should go elsewhere later.
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//
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//==========================================================================
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void InitFonts()
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{
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GlyphSet fontdata;
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// Small font
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(TILE_STARTALPHANUM + i);
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if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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fontdata.Insert('!' + i, tile);
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}
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SmallFont = new ::FFont("SmallFont", nullptr, "defsmallfont", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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fontdata.Clear();
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// Big font
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// This font is VERY messy...
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fontdata.Insert('_', tileGetTexture(TILE_BIGALPHANUM - 11));
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fontdata.Insert('-', tileGetTexture(TILE_BIGALPHANUM - 11));
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(TILE_BIGALPHANUM - 10 + i));
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for (int i = 0; i < 26; i++) fontdata.Insert('A' + i, tileGetTexture(TILE_BIGALPHANUM + i));
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fontdata.Insert('.', tileGetTexture(TILE_BIGPERIOD));
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fontdata.Insert(',', tileGetTexture(TILE_BIGCOMMA));
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fontdata.Insert('!', tileGetTexture(TILE_BIGX_));
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fontdata.Insert('?', tileGetTexture(TILE_BIGQ));
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fontdata.Insert(';', tileGetTexture(TILE_BIGSEMI));
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fontdata.Insert(':', tileGetTexture(TILE_BIGCOLIN));
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fontdata.Insert('\\', tileGetTexture(TILE_BIGALPHANUM + 68));
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fontdata.Insert('/', tileGetTexture(TILE_BIGALPHANUM + 68));
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fontdata.Insert('%', tileGetTexture(TILE_BIGALPHANUM + 69));
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fontdata.Insert('`', tileGetTexture(TILE_BIGAPPOS));
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fontdata.Insert('"', tileGetTexture(TILE_BIGAPPOS));
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fontdata.Insert('\'', tileGetTexture(TILE_BIGAPPOS));
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BigFont = new ::FFont("BigFont", nullptr, "defbigfont", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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fontdata.Clear();
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// Tiny font
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for (int i = 0; i < 95; i++)
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{
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auto tile = tileGetTexture(TILE_MINIFONT + i);
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if (tile && tile->GetTexelWidth() > 0 && tile->GetTexelHeight() > 0)
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fontdata.Insert('!' + i, tile);
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}
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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SmallFont2 = new ::FFont("SmallFont2", nullptr, "defsmallfont2", 0, 0, 0, -1, -1, false, false, false, &fontdata);
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fontdata.Clear();
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// SBAR index font
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(TILE_THREEBYFIVE + i));
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fontdata.Insert(':', tileGetTexture(TILE_THREEBYFIVE + 10));
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fontdata.Insert('/', tileGetTexture(TILE_THREEBYFIVE + 11));
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fontdata.Insert('%', tileGetTexture(TILE_MINIFONT + '%' - '!'));
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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IndexFont = new ::FFont("IndexFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
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fontdata.Clear();
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// digital font
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for (int i = 0; i < 10; i++) fontdata.Insert('0' + i, tileGetTexture(TILE_DIGITALNUM + i));
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fontdata.Insert(1, TexMan.FindGameTexture("TINYBLAK")); // this is only here to widen the color range of the font to produce a better translation.
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DigiFont = new ::FFont("DigiFont", nullptr, nullptr, 0, 0, 0, -1, -1, false, false, false, &fontdata);
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}
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//==========================================================================
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//
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// Helpers
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//
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//==========================================================================
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static int32_t G_GetInvAmount(const DukePlayer_t* p)
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{
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switch (p->inven_icon)
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{
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case ICON_FIRSTAID:
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return p->inv_amount[GET_FIRSTAID];
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case ICON_STEROIDS:
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return (p->inv_amount[GET_STEROIDS] + 3) >> 2;
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case ICON_HOLODUKE:
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if (RR) return p->inv_amount[GET_HOLODUKE] / 400;
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return (p->inv_amount[GET_HOLODUKE] + 15) / 24;
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case ICON_JETPACK:
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if (RR) return p->inv_amount[GET_JETPACK] / 100;
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return (p->inv_amount[GET_JETPACK] + 15) >> 4;
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case ICON_HEATS:
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return p->inv_amount[GET_HEATS] / 12;
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case ICON_SCUBA:
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return (p->inv_amount[GET_SCUBA] + 63) >> 6;
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case ICON_BOOTS:
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if (RR) return (p->inv_amount[GET_BOOTS] / 10) >> 1;
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return p->inv_amount[GET_BOOTS] >> 1;
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}
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return -1;
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}
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static int32_t G_GetInvOn(const DukePlayer_t* p)
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{
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switch (p->inven_icon)
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{
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case ICON_HOLODUKE:
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return p->holoduke_on;
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case ICON_JETPACK:
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return p->jetpack_on;
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case ICON_HEATS:
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return p->heat_on;
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}
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return 0x80000000;
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}
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static int32_t GetMoraleOrShield(DukePlayer_t *p, int32_t snum)
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{
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// WW2GI
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int lAmount = Gv_GetVarByLabel("PLR_MORALE", -1, p->i, snum);
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if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD];
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return lAmount;
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}
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//==========================================================================
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//
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// very much a dummy to access the methods.
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// The goal is to export this to a script.
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//
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//==========================================================================
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class DukeStatusBar : public DBaseStatusBar
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{
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DHUDFont numberFont;
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DHUDFont indexFont;
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DHUDFont miniFont;
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DHUDFont digiFont;
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double scale;
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std::array<int, MAX_WEAPONS> ammo_sprites;
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std::array<int, 8> item_icons = { 0, TILE_FIRSTAID_ICON, TILE_STEROIDS_ICON, TILE_HOLODUKE_ICON, TILE_JETPACK_ICON, TILE_HEAT_ICON, TILE_AIRTANK_ICON, TILE_BOOT_ICON };
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public:
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DukeStatusBar()
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: numberFont(BigFont, 1, Off, 1, 1),
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indexFont(IndexFont, 4, CellRight, 1, 1),
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miniFont(SmallFont2, 1, Off, 1, 1),
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digiFont(DigiFont, 1 , Off, 1, 1)
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{
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// optionally draw at the top of the screen.
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SetSize(tilesiz[TILE_BOTTOMSTATUSBAR].y);
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drawOffset.Y = hud_position ? -168 : 0;
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scale = (g_gameType & GAMEFLAG_RRALL) ? 0.5 : 1;
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if (!(g_gameType & GAMEFLAG_RRALL))
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{
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ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_RPGAMMO, TILE_HBOMBAMMO, TILE_CRYSTALAMMO, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_FREEZEAMMO + 1, TILE_HBOMBAMMO, TILE_GROWAMMO/*, FLAMETHROWERAMMO + 1*/ };
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}
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else
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{
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ammo_sprites = { -1, TILE_AMMO, TILE_SHOTGUNAMMO, TILE_BATTERYAMMO, TILE_HBOMBAMMO, TILE_HBOMBAMMO, TILE_RRTILE43, TILE_DEVISTATORAMMO, TILE_TRIPBOMBSPRITE, TILE_GROWSPRITEICON, TILE_HBOMBAMMO, -1,
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TILE_BOWLINGBALLSPRITE, TILE_MOTOAMMO, TILE_BOATAMMO, -1, TILE_RPG2SPRITE };
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}
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}
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//==========================================================================
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//
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// Frag bar - todo
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//
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//==========================================================================
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#if 0
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void displayfragbar(void)
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{
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if (ud.statusbarflags & STATUSBAR_NOFRAGBAR)
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return;
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short i, j;
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j = 0;
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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if (i > j) j = i;
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rotatesprite(0, 0, 65600L, 0, TILE_FRAGBAR, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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if (j >= 4) rotatesprite(319, (8) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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if (j >= 8) rotatesprite(319, (16) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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if (j >= 12) rotatesprite(319, (24) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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{
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minitext(21 + (73 * (i & 3)), 2 + ((i & 28) << 1), &ud.user_name[i][0], sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
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sprintf(tempbuf, "%d", ps[i].frag - ps[i].fraggedself);
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minitext(17 + 50 + (73 * (i & 3)), 2 + ((i & 28) << 1), tempbuf, sprite[ps[i].i].pal, 2 + 8 + 16 + 128);
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}
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}
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#endif
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//==========================================================================
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//
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// Common inventory icon code for all styles
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//
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//==========================================================================
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std::pair<const char*, EColorRange> ontext(DukePlayer_t *p)
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{
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std::pair<const char*, EColorRange> retval(nullptr, CR_RED);
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int onstate = G_GetInvOn(p);
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// Texts are intentionally not translated because the font is too small for making localization work and the translated words are too long.
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if ((unsigned)onstate != 0x80000000 && !(g_gameType & (GAMEFLAG_WW2GI|GAMEFLAG_RRALL)))
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{
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retval.second = onstate > 0 ? CR_LIGHTBLUE : CR_RED;
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retval.first = onstate > 0 ? "ON" : "OFF";
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}
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if (p->inven_icon >= ICON_SCUBA)
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{
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retval.second = CR_ORANGE;
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retval.first = "AUTO";
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}
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return retval;
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}
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//==========================================================================
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//
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// draws the inventory selector
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//
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//==========================================================================
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void DrawInventory(const DukePlayer_t* p, double x, double y, int align)
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{
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if (p->invdisptime <= 0)return;
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int n = 0, j = 0;
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if (p->inv_amount[GET_FIRSTAID] > 0) n |= 1, j++;
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if (p->inv_amount[GET_STEROIDS] > 0) n |= 2, j++;
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if (p->inv_amount[GET_HOLODUKE] > 0) n |= 4, j++;
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if (p->inv_amount[GET_JETPACK] > 0) n |= 8, j++;
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if (p->inv_amount[GET_HEATS] > 0) n |= 16, j++;
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if (p->inv_amount[GET_SCUBA] > 0) n |= 32, j++;
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if (p->inv_amount[GET_BOOTS] > 0) n |= 64, j++;
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x -= (j * 11);
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y -= 6;
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; align |= DI_ITEM_CENTER;
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for(int i = 1; i < 128; i<<=1)
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{
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if (n & i)
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{
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int select = 1 << (p->inven_icon - 1);
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double alpha = select == i ? 1.0 : 0.7;
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switch (i)
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{
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case 1:
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DrawGraphic(tileGetTexture(TILE_FIRSTAID_ICON), x, y, align, alpha, 0, 0, scale, scale);
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break;
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case 2:
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DrawGraphic(tileGetTexture(TILE_STEROIDS_ICON), x, y, align, alpha, 0, 0, scale, scale);
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break;
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case 4:
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DrawGraphic(tileGetTexture(TILE_HOLODUKE_ICON), x, y, align, alpha, 0, 0, scale, scale);
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break;
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case 8:
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DrawGraphic(tileGetTexture(TILE_JETPACK_ICON), x, y, align, alpha, 0, 0, scale, scale);
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break;
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case 16:
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DrawGraphic(tileGetTexture(TILE_HEAT_ICON), x, y, align, alpha, 0, 0, scale, scale);
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break;
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case 32:
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DrawGraphic(tileGetTexture(TILE_AIRTANK_ICON), x, y, align, alpha, 0, 0, scale, scale);
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break;
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case 64:
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DrawGraphic(tileGetTexture(TILE_BOOT_ICON), x, y, align, alpha, 0, 0, scale, scale);
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break;
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}
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if (select == i) DrawGraphic(tileGetTexture(TILE_ARROW), x, y, align, alpha, 0, 0, scale, scale);
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x += 22;
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}
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}
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}
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//==========================================================================
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//
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// Fullscreen HUD variant #1
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//
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//==========================================================================
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void FullscreenHUD1(DukePlayer_t* p, int32_t snum)
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{
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//
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// Health
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//
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DrawGraphic(tileGetTexture(TILE_COLA), 2, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
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FString format;
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if (!althud_flashing || p->last_extra > (p->max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
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{
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int s = -8;
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if (althud_flashing && p->last_extra > p->max_player_health)
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s += (sintable[((int)totalclock << 5) & 2047] >> 10);
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int intens = clamp(255 - 4 * s, 0, 255);
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auto pe = PalEntry(255, intens, intens, intens);
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format.Format("%d", p->last_extra);
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SBar_DrawString(this, &numberFont, format, 40, -BigFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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//
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// Armor
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//
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DrawGraphic(tileGetTexture(TILE_SHIELD), 62, -2, DI_ITEM_LEFT_BOTTOM, 1., -1, -1, 0.75, 0.75);
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format.Format("%d", GetMoraleOrShield(p, snum));
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SBar_DrawString(this, &numberFont, format, 105, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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//
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// Weapon
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//
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int wicon = ammo_sprites[p->curr_weapon];
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if (wicon > 0)
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{
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auto img = tileGetTexture(wicon);
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auto scale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5;
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DrawGraphic(img, -57, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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}
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int weapon = p->curr_weapon;
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if (weapon == HANDREMOTE_WEAPON) weapon = HANDBOMB_WEAPON;
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if (p->curr_weapon != KNEE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (p->max_ammo_amount[weapon] / 10)))
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{
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format.Format("%d", p->ammo_amount[weapon]);
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SBar_DrawString(this, &numberFont, format, -22, -numberFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
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}
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//
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// Selected inventory item
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//
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unsigned icon = p->inven_icon;
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if (icon > 0)
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{
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int x = 131;
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if (icon < ICON_MAX)
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DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1);
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int percentv = G_GetInvAmount(p);
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format.Format("%3d%%", percentv);
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EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
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SBar_DrawString(this, &indexFont, format, x + 35, -indexFont.mFont->GetHeight() - 0.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
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auto text = ontext(p);
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if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() - 9.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
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}
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//
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// keys
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//
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if (p->got_access & 1) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -30, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
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if (p->got_access & 4) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -28, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
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if (p->got_access & 2) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -26, DI_ITEM_CENTER, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
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}
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//==========================================================================
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//
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// Fullscreen HUD variant #2
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//
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//==========================================================================
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void FullscreenHUD2(DukePlayer_t *p)
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{
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//
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// health
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//
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DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 5, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
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int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
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FStringf format("%d", health);
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SBar_DrawString(this, &digiFont, format, 19, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
//
|
|
// ammo
|
|
//
|
|
DrawGraphic(tileGetTexture(TILE_AMMOBOX), 37, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
|
|
int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? HANDBOMB_WEAPON : p->curr_weapon;
|
|
format.Format("%d", p->ammo_amount[wp]);
|
|
SBar_DrawString(this, &digiFont, format, 53, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
//
|
|
// inventory
|
|
//
|
|
unsigned icon = p->inven_icon;
|
|
if (icon > 0)
|
|
{
|
|
int x = 73;
|
|
DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 69, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
|
|
if (icon < ICON_MAX)
|
|
DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
|
|
|
|
int percentv = G_GetInvAmount(p);
|
|
format.Format("%3d%%", percentv);
|
|
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
|
|
SBar_DrawString(this, &indexFont, format, x + 34, -indexFont.mFont->GetHeight() - 5.5, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
|
|
|
|
auto text = ontext(p);
|
|
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, -miniFont.mFont->GetHeight() - 14.5, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
|
|
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Fullscreen HUD variant #1 for RR
|
|
//
|
|
//==========================================================================
|
|
|
|
void FullscreenHUD1RR(DukePlayer_t* p, int32_t snum)
|
|
{
|
|
|
|
//
|
|
// Health
|
|
//
|
|
|
|
DrawGraphic(tileGetTexture(TILE_SPINNINGNUKEICON+1), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
|
|
|
|
FString format;
|
|
if (!althud_flashing || p->last_extra > (p->max_player_health >> 2) || ((int32_t)totalclock & 32) || (sprite[p->i].pal == 1 && p->last_extra < 2))
|
|
{
|
|
int s = -8;
|
|
if (althud_flashing && p->last_extra > p->max_player_health)
|
|
s += (sintable[((int)totalclock << 5) & 2047] >> 10);
|
|
int intens = clamp(255 - 4 * s, 0, 255);
|
|
auto pe = PalEntry(255, intens, intens, intens);
|
|
format.Format("%d", p->last_extra);
|
|
SBar_DrawString(this, &numberFont, format, 44, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
|
|
//
|
|
// drink
|
|
//
|
|
DrawGraphic(tileGetTexture(TILE_COLA), 70, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 10000. / 65536., 10000. / 65536.);
|
|
format.Format("%d", p->drink_amt);
|
|
SBar_DrawString(this, &numberFont, format, 98, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
//
|
|
// eat
|
|
//
|
|
DrawGraphic(tileGetTexture(TILE_JETPACK), 122, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, 20000. / 65536., 20000. / 65536.);
|
|
format.Format("%d", p->eat_amt);
|
|
SBar_DrawString(this, &numberFont, format, 175, -BigFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
//
|
|
// selected weapon
|
|
//
|
|
int wicon = ammo_sprites[p->curr_weapon];
|
|
if (wicon > 0)
|
|
{
|
|
auto img = tileGetTexture(wicon);
|
|
auto myscale = img && img->GetDisplayHeight() >= 50 ? 0.25 : 0.5;
|
|
DrawGraphic(img, -50, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, myscale, myscale);
|
|
}
|
|
|
|
int weapon = p->curr_weapon;
|
|
if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON;
|
|
|
|
if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || (int32_t)totalclock & 32 || p->ammo_amount[weapon] > (p->max_ammo_amount[weapon] / 10)))
|
|
{
|
|
format.Format("%d", p->ammo_amount[weapon]);
|
|
SBar_DrawString(this, &numberFont, format, -20, -numberFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
|
|
//
|
|
// Selected inventory item
|
|
//
|
|
|
|
unsigned icon = p->inven_icon;
|
|
if (icon > 0)
|
|
{
|
|
int x = -122;
|
|
|
|
if (icon < ICON_MAX)
|
|
DrawGraphic(tileGetTexture(item_icons[icon]), x, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
|
|
|
|
int percentv = G_GetInvAmount(p);
|
|
if (icon <= 2) format.Format("%3d%%", percentv);
|
|
else format.Format("%3d ", percentv);
|
|
SBar_DrawString(this, &miniFont, format, x + 35, -miniFont.mFont->GetHeight() * scale - 0.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
auto text = ontext(p);
|
|
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 35, -miniFont.mFont->GetHeight() * scale - 9.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
if (p->keys[1]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -29, -32, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 0));
|
|
if (p->keys[3]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -24, -30, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 23));
|
|
if (p->keys[2]) DrawGraphic(tileGetTexture(TILE_ACCESSCARD), -19, -28, DI_ITEM_BOTTOM, 1, -1, -1, 0.5, 0.5, 0xffffffff, TRANSLATION(Translation_Remap, 21));
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Fullscreen HUD variant #2 for RR
|
|
//
|
|
//==========================================================================
|
|
|
|
void FullscreenHUD2RR(DukePlayer_t* p)
|
|
{
|
|
//
|
|
// health
|
|
//
|
|
DrawGraphic(tileGetTexture(TILE_HEALTHBOX), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
|
|
int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
|
|
FStringf format("%d", health);
|
|
SBar_DrawString(this, &digiFont, format, 17, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
//
|
|
// ammo
|
|
//
|
|
DrawGraphic(tileGetTexture(TILE_AMMOBOX), 41, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
|
|
int wp = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
|
|
format.Format("%d", p->ammo_amount[wp]);
|
|
SBar_DrawString(this, &digiFont, format, 57, -digiFont.mFont->GetHeight() * scale - 7, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
//
|
|
// inventory
|
|
//
|
|
unsigned icon = p->inven_icon;
|
|
if (icon > 0)
|
|
{
|
|
int x = 81;
|
|
DrawGraphic(tileGetTexture(TILE_INVENTORYBOX), 77, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale);
|
|
if (icon < ICON_MAX)
|
|
DrawGraphic(tileGetTexture(item_icons[icon]), x, -14, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
|
|
|
|
int percentv = G_GetInvAmount(p);
|
|
if (icon <= 2) format.Format("%3d%%", percentv);
|
|
else format.Format("%3d ", percentv);
|
|
SBar_DrawString(this, &miniFont, format, x + 34, -miniFont.mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Fullscreen HUD drawer
|
|
//
|
|
//==========================================================================
|
|
|
|
void DrawHud(int32_t snum, int style)
|
|
{
|
|
auto p = g_player[snum].ps;
|
|
BeginHUD(320, 200, 1.f, true);
|
|
bool rr = !!(g_gameType & GAMEFLAG_RRALL);
|
|
if (style == 1)
|
|
{
|
|
if (!rr)
|
|
{
|
|
DrawInventory(p, 0, -46, DI_SCREEN_CENTER_BOTTOM);
|
|
FullscreenHUD1(p, snum);
|
|
}
|
|
else
|
|
{
|
|
double y = -40;
|
|
if (ud.multimode > 1)
|
|
y -= 4;
|
|
if (ud.multimode > 4)
|
|
y -= 4;
|
|
DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM);
|
|
FullscreenHUD1RR(p, snum);
|
|
}
|
|
}
|
|
else if (style == 2)
|
|
{
|
|
if (!rr)
|
|
{
|
|
DrawInventory(p, (ud.multimode > 1) ? 56 : 65, -28, DI_SCREEN_CENTER_BOTTOM);
|
|
FullscreenHUD2(p);
|
|
}
|
|
else
|
|
{
|
|
DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM);
|
|
FullscreenHUD2RR(p);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DrawInventory(p, 0, rr? -20 : -28, DI_SCREEN_CENTER_BOTTOM);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Helper
|
|
//
|
|
//==========================================================================
|
|
|
|
PalEntry LightForShade(int shade)
|
|
{
|
|
int ll = clamp((numshades - shade) * 255 / numshades, 0, 255);
|
|
return PalEntry(255, ll, ll, ll);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Helper for weapon display
|
|
//
|
|
//==========================================================================
|
|
|
|
void DrawWeaponNum(int index, int x, int y, int num1, int num2, int shade, int numdigits)
|
|
{
|
|
/*
|
|
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
|
|
{
|
|
minitextshade(x + 1, y - 4, "ORDER", 20, 11, 2 + 8 + 16 + ROTATESPRITE_MAX);
|
|
return;
|
|
}
|
|
*/
|
|
FString format;
|
|
|
|
if (numdigits == 2)
|
|
{
|
|
if (num1 > 99) num1 = 99;
|
|
if (num2 > 99) num2 = 99;
|
|
format.Format("%2d/%d", num1, num2);
|
|
}
|
|
else
|
|
{
|
|
if (num1 > 999) num1 = 999;
|
|
if (num2 > 999) num2 = 999;
|
|
format.Format("%3d/%d", num1, num2);
|
|
}
|
|
y--;
|
|
DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + index), x - 7, y, DI_ITEM_LEFT|DI_ITEM_VCENTER, 1, 0, 0, 1, 1, LightForShade(shade - 10), TRANSLATION(Translation_Remap, 7));
|
|
auto pe = LightForShade(shade);
|
|
DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + 10), x - 3, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
|
|
for (size_t i = 0; i < format.Len(); i++)
|
|
{
|
|
if (format[i] != ' ')
|
|
{
|
|
char c = format[i] == '/' ? 11 : format[i] - '0';
|
|
DrawGraphic(tileGetTexture(TILE_THREEBYFIVE + c), x + 4 * i, y, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, 0, 0, 1, 1, pe);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Weapon display (Duke only)
|
|
//
|
|
//==========================================================================
|
|
|
|
void DrawWeaponAmounts(const DukePlayer_t* p, int32_t x, int32_t y)
|
|
{
|
|
int32_t cw = p->curr_weapon;
|
|
|
|
auto ShadeForWeapon = [=](int weapon, int optweapon = -1)
|
|
{
|
|
// Headache-inducing math at play here.
|
|
return (((!p->ammo_amount[weapon]) | (!p->gotweapon[weapon])) * 9) + 12 - 18 * ((cw == weapon) || (optweapon != -1 && cw == optweapon));
|
|
};
|
|
|
|
DrawWeaponNum(2, x, y, p->ammo_amount[PISTOL_WEAPON], p->max_ammo_amount[PISTOL_WEAPON], 12 - 20 * (cw == PISTOL_WEAPON), 3);
|
|
DrawWeaponNum(3, x, y + 6, p->ammo_amount[SHOTGUN_WEAPON], p->max_ammo_amount[SHOTGUN_WEAPON], ShadeForWeapon(SHOTGUN_WEAPON), 3);
|
|
DrawWeaponNum(4, x, y + 12, p->ammo_amount[CHAINGUN_WEAPON], p->max_ammo_amount[CHAINGUN_WEAPON], ShadeForWeapon(CHAINGUN_WEAPON), 3);
|
|
DrawWeaponNum(5, x + 39, y, p->ammo_amount[RPG_WEAPON], p->max_ammo_amount[RPG_WEAPON], ShadeForWeapon(RPG_WEAPON), 2);
|
|
DrawWeaponNum(6, x + 39, y + 6, p->ammo_amount[HANDBOMB_WEAPON], p->max_ammo_amount[HANDBOMB_WEAPON], ShadeForWeapon(HANDBOMB_WEAPON, HANDREMOTE_WEAPON), 2);
|
|
if (p->subweapon & (1 << GROW_WEAPON)) // original code says: if(!p->ammo_amount[SHRINKER_WEAPON] || cw == GROW_WEAPON)
|
|
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[GROW_WEAPON], p->max_ammo_amount[GROW_WEAPON], ShadeForWeapon(GROW_WEAPON), 2);
|
|
else
|
|
DrawWeaponNum(7, x + 39, y + 12, p->ammo_amount[SHRINKER_WEAPON], p->max_ammo_amount[SHRINKER_WEAPON], ShadeForWeapon(SHRINKER_WEAPON), 2);
|
|
DrawWeaponNum(8, x + 70, y, p->ammo_amount[DEVISTATOR_WEAPON], p->max_ammo_amount[DEVISTATOR_WEAPON], ShadeForWeapon(DEVISTATOR_WEAPON), 2);
|
|
DrawWeaponNum(9, x + 70, y + 6, p->ammo_amount[TRIPBOMB_WEAPON], p->max_ammo_amount[TRIPBOMB_WEAPON], ShadeForWeapon(TRIPBOMB_WEAPON), 2);
|
|
DrawWeaponNum(0, x + 70, y + 12, p->ammo_amount[FREEZE_WEAPON], p->max_ammo_amount[FREEZE_WEAPON], ShadeForWeapon(FREEZE_WEAPON), 2);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Status bar drawer
|
|
//
|
|
//==========================================================================
|
|
|
|
void Statusbar(int32_t snum)
|
|
{
|
|
auto p = g_player[snum].ps;
|
|
int h = tilesiz[TILE_BOTTOMSTATUSBAR].y;
|
|
int top = 200 - h;
|
|
BeginStatusBar(320, 200, h, true);
|
|
DrawInventory(p, 160, 154, 0);
|
|
DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
|
|
|
|
FString format;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
|
|
format.Format("%d", max(p->frag - p->fraggedself, 0));
|
|
SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
auto key = tileGetTexture(TILE_ACCESS_ICON);
|
|
if (p->got_access & 4) DrawGraphic(key, 275, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 23));
|
|
if (p->got_access & 2) DrawGraphic(key, 288, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 21));
|
|
if (p->got_access & 1) DrawGraphic(key, 281, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, 1, 1, 0xffffffff, TRANSLATION(Translation_Remap, 0));
|
|
}
|
|
DrawWeaponAmounts(p, 96, top + 16);
|
|
|
|
int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
|
|
format.Format("%d", num);
|
|
SBar_DrawString(this, &digiFont, format, 32, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
|
format.Format("%d", GetMoraleOrShield(p, snum));
|
|
SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
|
|
|
if (p->curr_weapon != KNEE_WEAPON)
|
|
{
|
|
int wep = (p->curr_weapon == HANDREMOTE_WEAPON)? HANDBOMB_WEAPON : p->curr_weapon;
|
|
format.Format("%d", p->ammo_amount[wep]);
|
|
SBar_DrawString(this, &digiFont, format, 208, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
|
}
|
|
|
|
int icon = p->inven_icon;
|
|
if (icon)
|
|
{
|
|
int x = 231;
|
|
if (icon < ICON_MAX)
|
|
DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, 1, 1);
|
|
|
|
int percentv = G_GetInvAmount(p);
|
|
format.Format("%3d%%", percentv);
|
|
EColorRange color = percentv > 50 ? CR_GREEN : percentv > 25 ? CR_GOLD : CR_RED;
|
|
SBar_DrawString(this, &indexFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, color, 1, 0, 0, 1, 1);
|
|
|
|
auto text = ontext(p);
|
|
if (text.first) SBar_DrawString(this, &miniFont, text.first, x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, text.second, 1, 0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Status bar drawer (RR)
|
|
//
|
|
//==========================================================================
|
|
|
|
void DrawWeaponBar(const DukePlayer_t* p, int top)
|
|
{
|
|
double sbscale = 32800. / 65536.;
|
|
|
|
DrawGraphic(tileGetTexture(TILE_WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
|
|
|
|
FString format;
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON)
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_AMMO_ICON + 10), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
|
|
format.Format("%d", p->ammo_amount[CHICKEN_WEAPON]);
|
|
}
|
|
else
|
|
{
|
|
if (p->gotweapon[i+1]) {
|
|
DrawGraphic(tileGetTexture(TILE_AMMO_ICON + i), 18 + i * 32, top - 6, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
|
|
}
|
|
format.Format("%d", p->ammo_amount[i+1]);
|
|
}
|
|
SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Status bar drawer (RR)
|
|
//
|
|
//==========================================================================
|
|
|
|
void StatusbarRR(int32_t snum)
|
|
{
|
|
auto p = g_player[snum].ps;
|
|
double h = tilesiz[TILE_BOTTOMSTATUSBAR].y * scale;
|
|
double top = 200 - h;
|
|
BeginStatusBar(320, 200, h, true);
|
|
DrawInventory(p, 160, 154, 0);
|
|
|
|
if (ud.screen_size > 8)
|
|
DrawWeaponBar(p, top);
|
|
|
|
DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale);
|
|
|
|
FString format;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
|
|
format.Format("%d", max(p->frag - p->fraggedself, 0));
|
|
SBar_DrawString(this, &digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
else
|
|
{
|
|
auto key = tileGetTexture(TILE_ACCESS_ICON);
|
|
if (p->keys[3]) DrawGraphic(key, 140, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 23));
|
|
if (p->keys[2]) DrawGraphic(key, 153, top + 16, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 21));
|
|
if (p->keys[1]) DrawGraphic(key, 146, top + 23, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, 0xffffffff, TRANSLATION(Translation_Remap, 0));
|
|
}
|
|
|
|
int num = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra;
|
|
format.Format("%d", num);
|
|
SBar_DrawString(this, &digiFont, format, 64, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
if (p->curr_weapon != KNEE_WEAPON)
|
|
{
|
|
int wep = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon;
|
|
format.Format("%d", p->ammo_amount[wep]);
|
|
SBar_DrawString(this, &digiFont, format, 107, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
|
|
int icon = p->inven_icon;
|
|
if (icon)
|
|
{
|
|
int x = 183;
|
|
if (icon < ICON_MAX)
|
|
DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale);
|
|
|
|
int percentv = G_GetInvAmount(p);
|
|
if (icon <= 2) format.Format("%3d%%", percentv);
|
|
else format.Format("%3d ", percentv);
|
|
SBar_DrawString(this, &miniFont, format, x + 34, top + 24, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
|
|
if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS)
|
|
SBar_DrawString(this, &miniFont, "AUTO", x + 34, top + 14, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
|
|
}
|
|
|
|
p->drink_ang = ((p->drink_amt * 8) + 1647) & 2047;
|
|
if (p->drink_amt >= 100)
|
|
{
|
|
p->drink_amt = 100;
|
|
p->drink_ang = 400;
|
|
}
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER), 257, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->drink_ang * 360. / 2048 */ );
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER), 293, top + 24, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, 0xffffffff, 0 /*, p->eat_ang * 360. / 2048 */);
|
|
|
|
if (p->drink_amt >= 0 && p->drink_amt <= 30)
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT1), 239, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
else if (p->drink_amt >= 31 && p->drink_amt <= 65)
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT2), 248, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
else if (p->drink_amt >= 66 && p->drink_amt <= 87)
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT3), 256, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
else
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT4), 265, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
|
|
if (p->eat_amt >= 0 && p->eat_amt <= 30)
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT1), 276, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
else if (p->eat_amt >= 31 && p->eat_amt <= 65)
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT2), 285, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
else if (p->eat_amt >= 66 && p->eat_amt <= 87)
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT3), 294, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
else
|
|
{
|
|
DrawGraphic(tileGetTexture(TILE_GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale);
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
void G_DrawStatusBar(int32_t snum)
|
|
{
|
|
//if (!RR)
|
|
{
|
|
DukeStatusBar dsb;
|
|
if (ud.screen_size <= 4)
|
|
{
|
|
dsb.DrawHud(snum, ud.screen_size < 4 ? 0 : ud.althud ? 1 : 2);
|
|
}
|
|
else
|
|
{
|
|
if (!RR) dsb.Statusbar(snum);
|
|
else dsb.StatusbarRR(snum);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Draws the background
|
|
// todo: split up to have dedicated functions for both cases.
|
|
//
|
|
//==========================================================================
|
|
|
|
void G_DrawBackground(void)
|
|
{
|
|
if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2)
|
|
{
|
|
twod->ClearScreen();
|
|
auto tex = tileGetTexture((g_gameType & GAMEFLAG_DEER) ? 7040 : TILE_MENUSCREEN);
|
|
PalEntry color = (g_gameType & GAMEFLAG_DEER) ? 0xffffffff : 0xff808080;
|
|
if (!hud_bgstretch)
|
|
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_Color, color, TAG_DONE);
|
|
else
|
|
DrawTexture(twod, tex, 0, 0, DTA_VirtualWidth, twod->GetWidth(), DTA_VirtualHeight, twod->GetHeight(), DTA_KeepRatio, true, DTA_Color, color, TAG_DONE);
|
|
return;
|
|
}
|
|
|
|
auto tex = tileGetTexture((g_gameType & GAMEFLAG_RRRA) ? TILE_RRTILE7629 : TILE_BIGHOLE);
|
|
if (tex != nullptr && tex->isValid())
|
|
{
|
|
if (windowxy1.y > 0)
|
|
{
|
|
twod->AddFlatFill(0, 0, twod->GetWidth(), windowxy1.y, tex, false, 1);
|
|
}
|
|
if (windowxy2.y + 1 < twod->GetHeight())
|
|
{
|
|
twod->AddFlatFill(0, windowxy2.y + 1, twod->GetWidth(), twod->GetHeight(), tex, false, 1);
|
|
}
|
|
if (windowxy1.x > 0)
|
|
{
|
|
twod->AddFlatFill(0, windowxy1.y, windowxy1.x, windowxy2.y + 1, tex, false, 1);
|
|
}
|
|
if (windowxy2.x + 1 < twod->GetWidth())
|
|
{
|
|
twod->AddFlatFill(windowxy2.x + 1, windowxy1.y, twod->GetWidth(), windowxy2.y + 1, tex, false, 1);
|
|
}
|
|
auto vb = tileGetTexture(TILE_VIEWBORDER);
|
|
auto ve = tileGetTexture(TILE_VIEWBORDER + 1);
|
|
int x1 = windowxy1.x - 4;
|
|
int y1 = windowxy1.y - 4;
|
|
int x2 = windowxy2.x + 5;
|
|
int y2 = windowxy2.y + 5;
|
|
twod->AddFlatFill(x1, y1, x2, y1 + 4, vb, 5);
|
|
twod->AddFlatFill(x1, y2 - 4, x2, y2, vb, 6);
|
|
twod->AddFlatFill(x1, y1, x1 + 4, y2, vb, 1);
|
|
twod->AddFlatFill(x2 - 4, y1, x2, y2, vb, 3);
|
|
twod->AddFlatFill(x1, y1, x1 + 4, y1 + 4, ve, 1);
|
|
twod->AddFlatFill(x2 - 4, y1, x2, y1 + 4, ve, 3);
|
|
twod->AddFlatFill(x1, y2 - 4, x1 + 4, y2, ve, 2);
|
|
twod->AddFlatFill(x2 - 4, y2 - 4, x2, y2, ve, 4);
|
|
}
|
|
else
|
|
{
|
|
// If we got no frame just clear the screen.
|
|
twod->ClearScreen();
|
|
}
|
|
}
|
|
|
|
END_DUKE_NS
|