..
2d.cpp
- moved the main shader and its entire uniform maintenance into the backend.
2019-10-05 12:28:08 +02:00
a-c.cpp
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
2019-09-20 14:36:17 +02:00
animvpx.cpp
- refactored file access in the movie player.
2019-10-20 22:48:21 +02:00
baselayer.cpp
This is useless
2019-10-20 08:31:49 +02:00
cache1d.cpp
- refactored all file reading in the savegame code to the FileReader interface.
2019-10-20 21:04:55 +02:00
clip.cpp
Band-aid fix for Duke3d E4L4 map "corruption"
2019-10-20 21:08:48 +02:00
colmatch.cpp
Fix another bunch of improperly sized bitmap arrays
2019-09-20 15:17:25 +02:00
common.cpp
- refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles.
2019-10-20 20:08:17 +02:00
compat.cpp
- fixed compilation again.
2019-10-20 10:52:38 +02:00
defs.cpp
Moved hightile replacement data into the textures
2019-10-17 12:45:25 +02:00
engine.cpp
- do not use the cache for loading voxel data
2019-10-21 01:17:26 +02:00
engine_oldmap.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
engine_priv.h
- removed all legacy fog code.
2019-10-19 15:52:46 +02:00
glsurface.cpp
- added a few more texture formats to FHardwareTexture.
2019-10-19 23:14:36 +02:00
hash.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
hightile.cpp
Moved hightile replacement data into the textures
2019-10-17 12:45:25 +02:00
kplib.cpp
- stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring.
2019-10-05 22:32:32 +02:00
mdsprite.cpp
- refactored a few more - simple stuff but lots of lines.
2019-10-21 00:13:17 +02:00
mhk.cpp
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
2018-05-23 05:43:35 +00:00
mutex.cpp
Fix RENDERTYPE=WIN build
2019-09-20 16:04:43 +02:00
osd.cpp
- refactored a few more - simple stuff but lots of lines.
2019-10-21 00:13:17 +02:00
palette.cpp
- refactored a few more - simple stuff but lots of lines.
2019-10-21 00:13:17 +02:00
pngwrite.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
polymost.cpp
- refactoring of palette loader.
2019-10-20 22:26:53 +02:00
pragmas.cpp
- texture creation WIP.
2019-10-18 00:20:27 +02:00
rev.cpp
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
screenshot.cpp
- all non-shader related GL calls are gone from the main code base.
2019-10-04 21:13:04 +02:00
scriptfile.cpp
- added a FileReader wrapper for kopen4load.
2019-10-05 17:30:23 +02:00
sdlayer.cpp
- refactored a few more - simple stuff but lots of lines.
2019-10-21 00:13:17 +02:00
sdlkeytrans.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
smalltextfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
softsurface.cpp
softsurface: Perform a "divisor known at compile time" optimization
2018-07-23 02:55:46 +00:00
textfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
tiles.cpp
- use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager.
2019-10-16 20:39:59 +02:00
timer.cpp
Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock
2019-10-20 08:31:26 +02:00
voxmodel.cpp
- refactored a few more - simple stuff but lots of lines.
2019-10-21 00:13:17 +02:00