raze/source/build/src
Christoph Oelckers e7d73fd8e7 - fixed clipping code.
This seems to require the old code as-is - the latest refactoring broke some stuff again and had to be reverted.
2021-03-27 15:04:16 +01:00
..
clip.cpp - fixed clipping code. 2021-03-27 15:04:16 +01:00
defs.cpp - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
engine.cpp - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
engine_priv.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
mdsprite.cpp - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
polymost.cpp - flat sprite rendering! 2021-03-26 20:28:44 +01:00
voxmodel.cpp - fixed issue with empty voxel slots. 2021-03-25 08:37:44 +01:00