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If m32script gamevar "move_by_one" is nonzero, the some keys move the "player arrow" by increments of 1: - Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z. - With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle. This can be useful to debug renderer bugs that show a high sensitivity to the exact location ("are transient in space"). git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0 |
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samples | ||
buildlic.txt | ||
ebacktrace1-64.dll | ||
ebacktrace1.dll | ||
GNU.TXT | ||
m32help.hlp | ||
names.h | ||
nedmalloc.dll | ||
SEHELP.HLP | ||
STHELP.HLP | ||
tiles.cfg |