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2d_d.cpp
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2d_r.cpp
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actors.cpp
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- use the cleaned up movesprite interface in moveweapons.
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2020-11-01 14:51:32 +01:00 |
actors_d.cpp
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- renamed variables in movetransports.
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2020-11-01 14:56:23 +01:00 |
actors_lava.cpp
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- actors_lava.cpp handled.
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2020-11-01 10:50:10 +01:00 |
actors_r.cpp
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- renamed variables in movetransports.
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2020-11-01 14:56:23 +01:00 |
animatesprites_d.cpp
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animatesprites_r.cpp
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bowling.cpp
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ccmds.cpp
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cheats.cpp
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- added missing includes for release build.
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2020-10-24 10:01:14 +02:00 |
concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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constants.h
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d_menu.cpp
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- added missing includes for release build.
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2020-10-24 10:01:14 +02:00 |
dispatch.cpp
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
duke3d.h
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
dukeactor.h
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- movetripbomb.
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2020-11-01 12:02:58 +01:00 |
flags_d.cpp
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
flags_r.cpp
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
funct.h
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
game.cpp
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- set up the main menu background as default console background for Duke and its offspring games.
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2020-10-25 15:06:06 +01:00 |
game_misc.cpp
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- the status bars work as objects.
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2020-10-31 13:20:54 +01:00 |
gamedef.cpp
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gameexec.cpp
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- guts_d and guts_r.
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2020-11-01 11:32:34 +01:00 |
gameloop.cpp
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gamevar.cpp
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gamevar.h
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global.cpp
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global.h
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hudweapon_d.cpp
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hudweapon_r.cpp
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inlines.h
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input.cpp
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interpolate.cpp
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namelist_d.h
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namelist_r.h
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names.h
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names_d.h
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names_r.h
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noise.cpp
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
player.cpp
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- guts_d and guts_r.
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2020-11-01 11:32:34 +01:00 |
player_d.cpp
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- moveweapons.
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2020-11-01 14:46:05 +01:00 |
player_r.cpp
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- moveweapons.
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2020-11-01 14:46:05 +01:00 |
player_w.cpp
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prediction.cpp
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prediction.h
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premap.cpp
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premap_d.cpp
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premap_r.cpp
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- actors_lava.cpp handled.
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2020-11-01 10:50:10 +01:00 |
render.cpp
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savegame.cpp
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- moveweapons.
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2020-11-01 14:46:05 +01:00 |
sbar.cpp
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
sbar.h
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
sbar_d.cpp
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
sbar_r.cpp
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
sectors.cpp
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sectors_d.cpp
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- guts_d and guts_r.
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2020-11-01 11:32:34 +01:00 |
sectors_r.cpp
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- guts_d and guts_r.
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2020-11-01 11:32:34 +01:00 |
soundefs.h
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sounds.cpp
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sounds.h
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spawn.cpp
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- use symbolic constants in spawneffectors.
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2020-11-01 09:00:16 +01:00 |
spawn_d.cpp
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- check_fta_sounds.
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2020-11-01 10:53:45 +01:00 |
spawn_r.cpp
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- check_fta_sounds.
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2020-11-01 10:53:45 +01:00 |
types.h
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- moveweapons.
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2020-11-01 14:46:05 +01:00 |