raze/source/games/duke/src
2020-11-01 14:56:23 +01:00
..
2d_d.cpp
2d_r.cpp
actors.cpp - use the cleaned up movesprite interface in moveweapons. 2020-11-01 14:51:32 +01:00
actors_d.cpp - renamed variables in movetransports. 2020-11-01 14:56:23 +01:00
actors_lava.cpp - actors_lava.cpp handled. 2020-11-01 10:50:10 +01:00
actors_r.cpp - renamed variables in movetransports. 2020-11-01 14:56:23 +01:00
animatesprites_d.cpp
animatesprites_r.cpp
bowling.cpp
ccmds.cpp
cheats.cpp - added missing includes for release build. 2020-10-24 10:01:14 +02:00
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h
d_menu.cpp - added missing includes for release build. 2020-10-24 10:01:14 +02:00
dispatch.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
duke3d.h - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
dukeactor.h - movetripbomb. 2020-11-01 12:02:58 +01:00
flags_d.cpp - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
flags_r.cpp - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
funct.h - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
game.cpp - set up the main menu background as default console background for Duke and its offspring games. 2020-10-25 15:06:06 +01:00
game_misc.cpp - the status bars work as objects. 2020-10-31 13:20:54 +01:00
gamedef.cpp
gameexec.cpp - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
gameloop.cpp
gamevar.cpp
gamevar.h
global.cpp
global.h
hudweapon_d.cpp
hudweapon_r.cpp
inlines.h
input.cpp
interpolate.cpp
namelist_d.h
namelist_r.h
names.h
names_d.h
names_r.h
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
player_d.cpp - moveweapons. 2020-11-01 14:46:05 +01:00
player_r.cpp - moveweapons. 2020-11-01 14:46:05 +01:00
player_w.cpp
prediction.cpp
prediction.h
premap.cpp
premap_d.cpp
premap_r.cpp - actors_lava.cpp handled. 2020-11-01 10:50:10 +01:00
render.cpp
savegame.cpp - moveweapons. 2020-11-01 14:46:05 +01:00
sbar.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sbar.h - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sbar_d.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sbar_r.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sectors.cpp
sectors_d.cpp - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
sectors_r.cpp - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
soundefs.h
sounds.cpp
sounds.h
spawn.cpp - use symbolic constants in spawneffectors. 2020-11-01 09:00:16 +01:00
spawn_d.cpp - check_fta_sounds. 2020-11-01 10:53:45 +01:00
spawn_r.cpp - check_fta_sounds. 2020-11-01 10:53:45 +01:00
types.h - moveweapons. 2020-11-01 14:46:05 +01:00