raze/source
NoOneBlood 0693b0efc8 - Added ifdefs for NOONE_EXTENSIONS that provides modern features for mappers
and changes that was required to minimize their amount in code.

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/ai.h
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/db.cpp
#	source/blood/src/db.h
#	source/blood/src/dude.h
#	source/blood/src/gameutil.cpp
#	source/blood/src/loadsave.cpp
#	source/blood/src/player.h
#	source/blood/src/sfx.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
#	source/blood/src/weapon.cpp
2020-01-26 20:27:21 +01:00
..
blood - Added ifdefs for NOONE_EXTENSIONS that provides modern features for mappers 2020-01-26 20:27:21 +01:00
build Prevent OOB issues in old pushmove 2020-01-26 18:17:25 +01:00
common - fixed rendering on macOS 2020-01-26 17:03:02 +01:00
duke3d - use Pal_2D for Duke's title screen. 2020-01-26 11:47:40 +01:00
exhumed - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
glbackend - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed crash during initialization in Cocoa backend 2020-01-26 16:41:52 +02:00
rr - clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque. 2020-01-26 11:54:50 +01:00
sw - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added POSIX source files to generated projects 2020-01-26 16:40:43 +02:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00