raze/source/common
Christoph Oelckers 065721c62b - simplified the button state maintenance
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - more CVARs. 2019-10-27 09:53:09 +01:00
fonts - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
textures - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
utility - added an input state class which will contain all game-facing input data state. 2019-10-28 00:24:09 +01:00
gameconfigfile.cpp - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
gameconfigfile.h - game starts again. 2019-10-26 13:16:32 +02:00
gamecontrol.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
gamecontrol.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
gamecvars.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gamecvars.h - mapped the remaining Shadow Warrior options to the CVARs. 2019-10-27 16:53:00 +01:00
i_specialpaths.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00