raze/source/sw/src
Christoph Oelckers 055b310d60 - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
This eliminates another piece of hideous code.
This commit also moves the memory error handler to the common code, so that all games can call it if triggered.
2019-12-24 19:59:14 +01:00
..
actor.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp - SW compiles. 2019-10-09 19:58:09 +02:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
colormap.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
colormap.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
common.cpp - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
common_game.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
config.cpp - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
config.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
console.cpp - cleaned up SW sound code a bit and thinned out the original console code 2019-12-17 21:33:53 +01:00
coolg.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
coolie.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
copysect.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
d_menu.cpp - removed leftpver music calls as well. 2019-12-18 22:32:09 +01:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
demo.h - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
eel.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
game.cpp - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
game.h - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
goro.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
hornet.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
interp.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
interp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
interpsh.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
inv.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jplayer.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
jsector.cpp - maintain ambient sounds in a separate structure. 2019-12-19 01:20:43 +01:00
jsector.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
lava.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
light.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - SW sound WIP 2019-12-17 23:25:07 +01:00
miscactr.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
morph.cpp SW: Replace MAXLONG with INT32_MAX 2019-11-08 17:41:39 +01:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
names2.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
network.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
network.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
ninja.cpp - more refactoring on SW's sound system: 2019-12-18 19:17:37 +01:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
panel.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - removed leftpver music calls as well. 2019-12-18 22:32:09 +01:00
player.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
predict.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
quake.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
ripper.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ripper2.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
rooms.cpp - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
rotator.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
save.cpp SW: Add tailspritefree to savegames 2019-12-22 15:16:58 +01:00
saveable.cpp SW: Fix saves 2019-11-29 00:48:16 +01:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scrip2.cpp Expose nextvoxid variable 2019-12-22 15:12:49 +01:00
sector.cpp - more refactoring on SW's sound system: 2019-12-18 19:17:37 +01:00
sector.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
serp.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
settings.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
skel.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
skull.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
slidor.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp - clear the intermittent sound ticker when the sound gets checked. 2019-12-19 12:08:01 +01:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sprite.cpp SW: Fix crash issues when Track sprites are set up incorrectly 2019-12-22 15:19:55 +01:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
sw_strs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
swconfig.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - use the quote array to store the key, door and fortune cookie messages in Shadow Warrior. 2019-12-09 18:40:07 +01:00
text.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
track.cpp SW: Fix crash issues when Track sprites are set up incorrectly 2019-12-22 15:19:55 +01:00
track.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
vis.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Fix crash issues when Track sprites are set up incorrectly 2019-12-22 15:19:55 +01:00
weapon.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00