raze/source
Christoph Oelckers f20acca498 - always default the resource ID to -1, even for dummy entries.
Better be safe than sorry, this should never happen in Blood but we never know what people may load...
2021-04-08 22:03:25 +02:00
..
build - fixed rffdefineid handler passing a bad file name to the backend. 2021-04-08 21:36:52 +02:00
common - always default the resource ID to -1, even for dummy entries. 2021-04-08 22:03:25 +02:00
core - fixed rffdefineid handler passing a bad file name to the backend. 2021-04-08 21:36:52 +02:00
games - fixed item placement on SW minihud. 2021-04-08 17:43:56 +02:00
glbackend - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp