raze/polymer/eduke32/build/include/common.h
hendricks266 ccf7d2d470 Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
I updated the help windows to prefer these variants because they are superior to the -xSquished versions.
Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps.

git-svn-id: https://svn.eduke32.com/eduke32@4128 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-03 04:02:23 +00:00

89 lines
2.1 KiB
C

//
// Definitions of common non-engine data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_H_
#define EDUKE32_COMMON_H_
#include "scriptfile.h"
#include "cache1d.h"
#ifdef EXTERNC
extern "C" {
#endif
//// TYPES
struct strllist
{
struct strllist *next;
char *str;
};
typedef struct
{
const char *text;
int32_t tokenid;
}
tokenlist;
typedef struct
{
CACHE1D_FIND_REC *finddirs, *findfiles;
int32_t numdirs, numfiles;
}
fnlist_t;
#define FNLIST_INITIALIZER { NULL, NULL, 0, 0 }
enum
{
T_EOF = -2,
T_ERROR = -1,
};
//// EXTERN DECLS
extern struct strllist *CommandPaths, *CommandGrps;
//// FUNCTIONS
void G_AddGroup(const char *buffer);
void G_AddPath(const char *buffer);
void G_AddDef(const char *buffer);
void G_AddDefModule(const char *buffer);
#ifdef HAVE_CLIPSHAPE_FEATURE
void G_AddClipMap(const char *buffer);
#endif
int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens);
int32_t testkopen(const char *filename, char searchfirst); // full-blown kopen4load
int32_t check_file_exist(const char *fn); // findfrompath with pathsearchmode=1 / search in zips
void fnlist_clearnames(fnlist_t *fnl);
int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
int32_t dirflags, int32_t fileflags);
void G_LoadGroupsInDir(const char *dirname);
void G_DoAutoload(const char *dirname);
char *dup_filename(const char *fn);
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext);
int32_t ldist(const spritetype *s1, const spritetype *s2);
int32_t dist(const spritetype *s1, const spritetype *s2);
void COMMON_clearbackground(int32_t numcols, int32_t numrows);
// timer defs for profiling function chunks the simple way
#define EDUKE32_TMRDEF int32_t t[20], ti=0; const char *tmrstr=__func__; fprintf(stderr,"%s\n",tmrstr); t[ti++]=getticks();
#define EDUKE32_TMRTIC t[ti++]=getticks()
#define EDUKE32_TMRPRN do { int ii=0; fprintf(stderr,"%s: ",tmrstr); for (ii=1; ii<ti; ii++) fprintf(stderr,"%d ", t[ii]-t[ii-1]); fprintf(stderr,"\n"); } while (0)
#ifdef EXTERNC
}
#endif
#endif