mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
13c125db02
Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe! git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
55 lines
1.1 KiB
Text
55 lines
1.1 KiB
Text
-- INTERNAL
|
|
-- definitions of BUILD and game types for the Lunatic Interpreter
|
|
|
|
local ffi = require("ffi")
|
|
local ffiC = ffi.C
|
|
|
|
ffi.cdef[[
|
|
enum {
|
|
LUNATIC_CLIENT_MAPSTER32 = 0,
|
|
LUNATIC_CLIENT_EDUKE32 = 1,
|
|
|
|
LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
|
|
}
|
|
]]
|
|
|
|
--== First, load the definitions common to the game's and editor's Lua interface.
|
|
decl = ffi.cdef
|
|
local defs_c = require("defs_common")
|
|
defs_c.finish_spritetype({})
|
|
|
|
defs_c.create_globals(_G)
|
|
|
|
-- TODO: provide access to only a subset, restict access to ffiC?
|
|
gv = ffiC
|
|
|
|
--== Mapster32-specific initialization
|
|
|
|
ffi.cdef "char *listsearchpath(int32_t initp);"
|
|
|
|
-- Add the search path directories to the Lua load path.
|
|
local initp = 1
|
|
while (true) do
|
|
local sp_c = ffiC.listsearchpath(initp)
|
|
|
|
if (sp_c == nil) then
|
|
break
|
|
end
|
|
|
|
local sp = ffi.string(sp_c)
|
|
assert(sp:sub(-1)=='/')
|
|
package.path = sp..'?.lua;'..package.path
|
|
|
|
initp = 0
|
|
end
|
|
|
|
-- Helper functions
|
|
local package = package
|
|
local require = require
|
|
|
|
function reload(modname)
|
|
package.loaded[modname] = nil
|
|
return require(modname)
|
|
end
|
|
|
|
--print('Lua load path: '..package.path)
|