..
enet
Patch adding Wii support by tueidj, part 7: networking
2012-05-01 12:39:41 +00:00
jaudiolib
Some leftover stuff from the Wii patch.
2012-05-01 12:41:35 +00:00
jmact
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
lunatic
Lunatic translator: nearing syntax completion while treading in murky waters.
2012-04-29 20:54:06 +00:00
misc
_functio.h
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
actors.c
Some leftover stuff from the Wii patch.
2012-05-01 12:41:35 +00:00
actors.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
anim.c
When in GL modes, clear the screen first in some non-in-game places.
2012-04-04 18:57:06 +00:00
anim.h
animvpx.c
animvpx.h
astub.c
Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
2012-04-10 20:14:31 +00:00
common.c
New helper function "char *dup_filename(const char *fn)" in common.h.
2012-03-28 19:43:39 +00:00
config.c
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
config.h
demo.c
A couple of less interesting changes.
2012-04-05 19:49:54 +00:00
demo.h
duke3d.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
function.h
game.c
Some leftover stuff from the Wii patch.
2012-05-01 12:41:35 +00:00
game.h
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
gamedef.c
Fix 'mulscale' accepting defines or constants where writable var expected.
2012-04-22 19:11:01 +00:00
gamedef.h
New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
2012-03-31 11:22:00 +00:00
gamedefs.h
gameexec.c
Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
2012-04-29 20:55:10 +00:00
gameexec.h
gamestructures.c
Rename ud.clipping to ud.noclip internally for sanity.
2012-03-11 17:38:50 +00:00
gamevars.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
gamevars.h
global.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
global.h
Allow up to 7 skills, coded by M210 and taken over with modifications.
2012-03-25 22:00:27 +00:00
GNU.TXT
grpscan.c
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
grpscan.h
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
keys.h
m32def.c
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
m32script: fix some commands breaking too early in case of a failed validation.
2012-04-05 19:49:30 +00:00
m32structures.c
m32vars.c
Continuously keep track of the number of sprites in the world.
2012-03-14 22:30:24 +00:00
macros.h
mapster32.h
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
2012-03-22 22:46:56 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
menus.c
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
menus.h
midi.c
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
net.h
old.diff
osdcmds.c
Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
2012-03-28 19:42:16 +00:00
osdcmds.h
osdfuncs.c
Big clean up in defs.c and related content. The usual stuff...
2012-04-04 18:58:19 +00:00
osdfuncs.h
player.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
player.h
Comment out computergetinput() and children, which are unused since ng netcode.
2012-03-22 22:46:07 +00:00
premap.c
When in GL modes, clear the screen first in some non-in-game places.
2012-04-04 18:57:06 +00:00
premap.h
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c
The obligatory portion of trivial stuff.
2012-03-28 19:45:25 +00:00
savegame.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
sdlmusic.c
Patch adding Wii support by tueidj, part 8: system-specific changes
2012-05-01 12:40:08 +00:00
sector.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
sector.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
soundefs.h
sounds.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
startwin.game.c
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
startwin.game.h
winbits.c