Christoph Oelckers
|
0d793a59fd
|
- moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
|
2021-05-22 02:15:49 +02:00 |
|
Christoph Oelckers
|
c80c2e7a6c
|
- this wasn't supposed to be changed.
|
2021-05-19 22:48:21 +02:00 |
|
Christoph Oelckers
|
75cc66083d
|
- Blood: fixed use of wrong font for ammo display on statusbar.
|
2021-05-19 22:40:10 +02:00 |
|
Christoph Oelckers
|
88fe8e49a3
|
- Blood: fixed throw power meter.
|
2021-05-16 18:56:56 +02:00 |
|
Christoph Oelckers
|
5a6121d424
|
- status bar interface work.
|
2021-05-15 10:25:38 +02:00 |
|
Christoph Oelckers
|
317238147b
|
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
|
2021-05-15 10:25:37 +02:00 |
|
Christoph Oelckers
|
e5dd4a8638
|
- made the scripted version of Blood's status bar functional.
|
2021-05-12 21:50:02 +02:00 |
|
Christoph Oelckers
|
778378fd5c
|
- scriptified version of Blood's status bar compiles.
Not tested yet.
|
2021-05-12 21:50:02 +02:00 |
|
Christoph Oelckers
|
512f1d852b
|
- fixed: Blood's summary screen needs to stop it sound when it ends.
|
2021-05-01 20:11:47 +02:00 |
|
Christoph Oelckers
|
aa148d602c
|
- scriptified SW's 2D screens.
Compiles but not tested yet.
|
2021-04-30 20:08:35 +02:00 |
|
Christoph Oelckers
|
6c2aab3017
|
- fixed remaining issues with Blood's cutscenes.
|
2021-04-30 20:08:34 +02:00 |
|
Christoph Oelckers
|
eaf5e1fba5
|
- Cutscene support in Blood.
Intro tested, rest to do.
|
2021-04-30 20:08:34 +02:00 |
|
Christoph Oelckers
|
7fbe153ae7
|
- more Duke screen porting.
|
2021-04-30 20:08:24 +02:00 |
|
Christoph Oelckers
|
20db6b0c78
|
- added protection against oversized menu caption bars.
SWC20 is a mod that contains a caption that is larger then the entire screen and was pushing the actual menu content out of it.
Fixes #239
|
2021-02-02 23:49:04 +01:00 |
|
Christoph Oelckers
|
a10aacea3a
|
- added the QAV drawer page.
|
2020-10-09 00:50:21 +02:00 |
|
Christoph Oelckers
|
0968a9d97e
|
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
|
2020-10-07 01:00:43 +02:00 |
|
Christoph Oelckers
|
603c3b50ec
|
- reimplemented Blood's menu items.
|
2020-10-07 00:50:26 +02:00 |
|
Christoph Oelckers
|
a7035a932f
|
- added a DrawSelector hook to the customizer.
|
2020-10-07 00:03:05 +02:00 |
|
Christoph Oelckers
|
06b00887f5
|
- added a menu control for Blood's dripping blood.
|
2020-10-06 23:49:34 +02:00 |
|
Christoph Oelckers
|
17a68bc60a
|
- SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
|
2020-10-06 22:01:20 +02:00 |
|
Christoph Oelckers
|
d22bdf9dc7
|
- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
|
2020-10-06 20:05:51 +02:00 |
|
Christoph Oelckers
|
1e131eda9e
|
- implemented Blood's menu caption
|
2020-10-06 00:34:35 +02:00 |
|
Christoph Oelckers
|
3dbb8cbb11
|
- safety commit
|
2020-10-05 21:47:53 +02:00 |
|