Christoph Oelckers
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d5b217df2a
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- Vulkan shader cache from GZDoom.
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2023-01-07 19:32:15 +01:00 |
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Christoph Oelckers
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9cd1e9adb1
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- updated Vulkan backend to use ZVulkan.
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2022-12-11 18:30:01 +01:00 |
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Christoph Oelckers
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5eb9af1e00
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- Backend update from GZDoom
IQM model support and a few bugfixes.
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2022-10-20 22:24:25 +02:00 |
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Christoph Oelckers
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6591b3b090
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- Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
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2022-07-23 12:05:27 +02:00 |
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Christoph Oelckers
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2c3fcbaf51
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- glslang compiler and Vulkan backend update.
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2022-07-02 10:20:11 +02:00 |
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Christoph Oelckers
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21b4862460
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- Backend update from GZDoom
* music system improvements
* Zip64 support
* fixes for menu scaling on ultrawide screens
* Mac default paths fixed
* lightmap code (not active yet)
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2022-04-25 11:13:55 +02:00 |
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Christoph Oelckers
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96fb96617f
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- backend update from GZDoom.
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2021-04-05 17:59:54 +02:00 |
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Christoph Oelckers
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9ec66bafa1
|
- backend update.
# Conflicts:
# source/common/textures/animtexture.cpp
# Conflicts:
# source/common/2d/v_2ddrawer.cpp
# source/common/textures/multipatchtexturebuilder.cpp
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2020-05-31 10:57:41 +02:00 |
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Christoph Oelckers
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611dad7f69
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- added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
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2020-05-31 10:53:11 +02:00 |
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