Commit graph

40 commits

Author SHA1 Message Date
Christoph Oelckers
381e15a9b2 - renamed playerdata_t::input back to sync and made it a static array again. 2020-07-15 13:10:18 +02:00
Christoph Oelckers
a9f152c1fe - added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
2020-07-15 12:34:42 +02:00
Christoph Oelckers
63eaec916b - fixed a few things.
Basic level progression is working, special cases still need testing, but for now it's good enough.
2020-07-07 21:38:20 +02:00
Christoph Oelckers
01fce31f43 - everything compiles again.
Still needs testing.
2020-07-07 20:27:21 +02:00
Christoph Oelckers
bb303c6469 - cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA. 2020-07-01 20:31:29 +02:00
Christoph Oelckers
6a0e7c14ee - fixed compile. 2020-06-22 00:37:32 +02:00
Christoph Oelckers
e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00
Christoph Oelckers
26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00
Christoph Oelckers
5c48d355f1 - reserved script space must be nulled. 2020-06-21 23:17:51 +02:00
Christoph Oelckers
693b15a556 - use 4 byte entries for the script.
We no longer store pointers in here.
2020-06-21 23:17:51 +02:00
Christoph Oelckers
cb1824ca25 - store script code in a dynamic array.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:17:50 +02:00
Christoph Oelckers
6b2fdf24fd - cleanup after removing EDukes's script code.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
#	source/games/duke/src/zz_gameexec.cpp
2020-06-21 23:07:46 +02:00
Christoph Oelckers
15c744f3da - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
Christoph Oelckers
c59928c6ff - removed most of the old and very messy gamevar code.
# Conflicts:
#	source/games/duke/src/zz_gamevars.cpp
2020-06-21 22:59:22 +02:00
Christoph Oelckers
d01d4bf44c - preparations for gamevar code replacement - thinning out of code that's to be removed 2020-06-21 22:59:09 +02:00
Christoph Oelckers
c28ea5792a - copyright 2020-06-21 22:59:09 +02:00
Christoph Oelckers
e625f94e84 - migrated fully away from EDuke's script compiler
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:59:09 +02:00
Christoph Oelckers
6d066d4b7b - cleaned out the old parser.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:50 +02:00
Christoph Oelckers
a1a19ab630 - transitioned the gamevar instructions, still with the old backend.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:42 +02:00
Christoph Oelckers
05360e14b5 - game startup, include and moving formerly global variables back to global.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:36 +02:00
Christoph Oelckers
3a95664b0b - fixing the ifelse check, consolidating the tail code for 'if' instructions. 2020-06-21 22:56:28 +02:00
Christoph Oelckers
2f9d62a40a - the last simple ones. 2020-06-21 22:56:28 +02:00
Christoph Oelckers
422faa99e1 - a lot more commands transitioned
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:28 +02:00
Christoph Oelckers
79c7748e90 - most 'if's.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:30 +02:00
Christoph Oelckers
72514b0a1d - more instructions, 2020-06-21 22:55:24 +02:00
Christoph Oelckers
11255cbf6a - hack for buggy scripts in production code. 2020-06-21 22:55:24 +02:00
Christoph Oelckers
248e0503d8 - safety commit 2020-06-21 22:55:24 +02:00
Christoph Oelckers
56975d3ee2 - progress
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:23 +02:00
Christoph Oelckers
49e7fa20e8 - #2 2020-06-21 22:55:17 +02:00
Christoph Oelckers
6a6bbbe71a - the first command in the parser is done. 2020-06-21 22:55:17 +02:00
Christoph Oelckers
1cedacb7f4 - removed the hash table for the labels.
Again, the old code doesn't have it and it'd complicate porting over the code.
2020-06-21 22:55:16 +02:00
Christoph Oelckers
4a5953adb4 - some more preparations on the parser code. 2020-06-21 22:55:16 +02:00
Christoph Oelckers
53e4b8bf19 - deactivated the label type checks because the original code doesn't have them and they'd get in the way of testing. 2020-06-21 22:55:16 +02:00
Christoph Oelckers
3ab19a2f0d - hooked up the original CON parser for instruction-by-instruction substitution.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:15 +02:00
Christoph Oelckers
358d1a460f - tabification of new sources and replacement of the CON instruction symbols.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:09 +02:00
Christoph Oelckers
9c3189475a - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
Christoph Oelckers
cb54a03d60 - wip
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:07 +02:00
Christoph Oelckers
0596078978 - prepared folder for merging. 2020-06-21 22:18:12 +02:00
Christoph Oelckers
99958342a9 - prepare the branch for adding new commits
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:16 +02:00
Christoph Oelckers
b8b38e075d - moving to the right place. 2020-06-21 20:59:08 +02:00
Renamed from source/duke/src/gamedef.cpp (Browse further)