Christoph Oelckers
|
7debab7ff4
|
- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
|
2022-08-03 14:13:42 +02:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
783b94f922
|
- more warning fixes in 'core'.
|
2021-05-12 21:48:14 +02:00 |
|
Christoph Oelckers
|
8c5a9c23c3
|
- tileimportfromtexture and copytile.
|
2021-04-20 20:04:44 +02:00 |
|
Christoph Oelckers
|
6b684e74ba
|
- migrated 'texture' .def command.
|
2021-04-10 14:09:08 +02:00 |
|
Christoph Oelckers
|
cecd34efc7
|
- moved a bit more script parsing functionality into the backend and tried it out on the 'skybox' command.
|
2021-04-08 14:00:08 +02:00 |
|
Christoph Oelckers
|
424c0ce3f4
|
- testing some script parser improvements.
|
2021-04-06 15:07:12 +02:00 |
|
Christoph Oelckers
|
c98f7d304b
|
- added a list compare function to FScanner.
|
2020-09-15 21:21:16 +02:00 |
|
Christoph Oelckers
|
89316aea33
|
- demoted the SWCustom parser to the primitive Hexen interface after finding out that this is all the Build parser can do.
This also meant I had to add symbol support to the old style number parsers.
|
2020-09-12 10:23:47 +02:00 |
|
Christoph Oelckers
|
e5cf57917e
|
- FScanner::SkipToEndOfBlock
|
2020-09-11 00:18:13 +02:00 |
|
Christoph Oelckers
|
ef5ac2319e
|
- migrated SW's info script parser to sc_man.
|
2020-09-10 17:46:54 +02:00 |
|
Christoph Oelckers
|
e146e73345
|
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
|
2020-06-24 00:40:22 +02:00 |
|
Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
|