Christoph Oelckers
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ebe936f03f
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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c4017de12f
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
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Christoph Oelckers
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14cdfa3f3c
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- more file matching.
- moved c_con to Duke subproject because it's the only one using this stuff.
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2020-04-12 08:30:41 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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Christoph Oelckers
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681155de65
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- fixed GOG path lookup.
I was unable to verify the Steam paths so they may or may not work.
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2020-02-07 22:23:33 +01:00 |
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Christoph Oelckers
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8657ecb35d
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
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Christoph Oelckers
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afb1d7b885
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- changed a few licenses of my own code to something more permissive.
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2020-01-02 19:38:47 +01:00 |
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Christoph Oelckers
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1c46c6da9d
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- more leaks plugged, plus rerouting exception messages to the log window.
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2019-12-24 16:30:33 +01:00 |
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Christoph Oelckers
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10683e9123
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- added GZDoom's Windows backend code.
Compiles but doesn't link yet.
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2019-12-22 20:55:47 +01:00 |
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