Commit graph

10 commits

Author SHA1 Message Date
Christoph Oelckers
ebe936f03f - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
Christoph Oelckers
29db3febb8 - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
Christoph Oelckers
c4017de12f - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
Christoph Oelckers
14cdfa3f3c - more file matching.
- moved c_con to Duke subproject because it's the only one using this stuff.
2020-04-12 08:30:41 +02:00
Christoph Oelckers
f671eb622f - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
Christoph Oelckers
681155de65 - fixed GOG path lookup.
I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00
Christoph Oelckers
8657ecb35d - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
Christoph Oelckers
afb1d7b885 - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
Christoph Oelckers
1c46c6da9d - more leaks plugged, plus rerouting exception messages to the log window. 2019-12-24 16:30:33 +01:00
Christoph Oelckers
10683e9123 - added GZDoom's Windows backend code.
Compiles but doesn't link yet.
2019-12-22 20:55:47 +01:00