Mitchell Richters
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76776d24d7
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- All Games: Remove use of ClockTicks and replace with int .
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2020-08-26 09:49:42 +10:00 |
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Mitchell Richters
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386661f1ba
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- SW: Migrate to GZDoom time code like Duke.
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2020-08-25 19:51:32 +02:00 |
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Christoph Oelckers
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7c1e64757a
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- use generalized automap label code for Shadow Warrior, too.
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2020-08-25 00:16:02 +02:00 |
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Christoph Oelckers
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e7c58a5b29
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- make hud_scale a floating point CVAR.
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2020-08-24 21:48:47 +02:00 |
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Christoph Oelckers
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6d1e3e77fc
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- fixed item percentage display on SW's status bar.
Fixes #242
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2020-08-24 20:46:14 +02:00 |
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Christoph Oelckers
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debb4b17b6
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- transitioned SW's automap to the global variables
Also copied the automap label output to the status bar for proper ordering.
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2020-08-24 19:36:17 +02:00 |
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Christoph Oelckers
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4467547c8c
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- fixed fortune cookie message display.
Fixes #219.
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2020-08-21 21:15:32 +02:00 |
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Mitchell Richters
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b9038db433
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- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
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2020-08-21 22:20:54 +10:00 |
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Mitchell Richters
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8e10bb8856
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- SW: Don't flash the weapon's ammo icon when flashing text for low ammo in DrawHUD2.
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2020-08-21 10:18:31 +02:00 |
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Mitchell Richters
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4e0bef35c0
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- simplify some of my math in the the fullscreen HUD drawers.
May no one ever see the original code again... :S
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2020-08-21 16:23:44 +10:00 |
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Christoph Oelckers
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91cc6a657b
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- tick the fortune cookie display within the playsim code to ensure its duration is handled properly.
Fixes #204
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2020-08-19 17:10:54 +02:00 |
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Christoph Oelckers
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65cb267d56
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- save the cookie texts in a savegame and clear them on level exit. Also handle them on a per-player basis.
Fixes #196
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2020-08-17 22:05:14 +02:00 |
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Christoph Oelckers
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ca66e70d65
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- print stats on secondary HUD.
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2020-08-17 20:47:42 +02:00 |
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Christoph Oelckers
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ebc16ffe14
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- do not display ammo for fists and sword
Fixes #192
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2020-08-17 20:43:31 +02:00 |
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Mitchell Richters
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77825b4927
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- SW: Remove duplicate if statement line.
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2020-08-17 21:11:53 +10:00 |
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Mitchell Richters
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d0ed88221d
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- SW: Alt HUD positioning tweaks.
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2020-08-17 21:10:40 +10:00 |
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Christoph Oelckers
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d6701d91a3
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- aded Alt. HUD icon tiles
Not tested yet, this merely uses the numbers from the item pickup function.
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2020-08-17 01:06:29 +02:00 |
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Christoph Oelckers
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f7291960c3
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- draft version of the secondary fullscreen HUD.
All elements are present, but the icons are still missing because I do not know the proper numbers yet.
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2020-08-16 23:52:44 +02:00 |
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Christoph Oelckers
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ef78e8602a
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- major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
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2020-08-16 02:55:50 +02:00 |
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Christoph Oelckers
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5e81f88907
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- replaced SW's stats display with the shared version.
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2020-08-15 21:03:42 +02:00 |
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Christoph Oelckers
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910ca69484
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- migrated all of SW's text display to the backend and removed the various redundant printing functions.
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2020-08-15 20:29:13 +02:00 |
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Christoph Oelckers
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aa8113cf06
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- ported the level summary screens. Not hooked up yet.
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2020-08-15 15:29:47 +02:00 |
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Christoph Oelckers
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249c5b5734
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- removed some dead code.
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2020-08-14 21:12:32 +02:00 |
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Christoph Oelckers
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a5d9886aa9
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- cleaned up the remnants of the old statusbar code.
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2020-08-14 00:56:34 +02:00 |
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Christoph Oelckers
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67c340b573
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- ported the inventory bar.
Now the panel system is only used for displaying the weapons.
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2020-08-14 00:38:27 +02:00 |
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Christoph Oelckers
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70b2215f4e
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- ported the minibar HUD.
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2020-08-13 22:37:58 +02:00 |
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Christoph Oelckers
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8c7b93ceef
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- ported the compass.
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2020-08-13 22:13:56 +02:00 |
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Christoph Oelckers
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9ccf717311
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- ported the inventory display on the status bar.
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2020-08-13 21:57:53 +02:00 |
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Christoph Oelckers
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eafaa56834
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- armor and key display.
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2020-08-13 21:14:01 +02:00 |
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Christoph Oelckers
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188b2d2daa
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- ammo and weapon display ported.
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2020-08-13 20:14:53 +02:00 |
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Christoph Oelckers
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b50bdb1ca1
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- SW: started transition of the status bar.
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2020-08-13 18:45:55 +02:00 |
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Christoph Oelckers
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d7f8d1a5bf
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- replaced the border drawing code in SW with Blood's.
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2020-08-13 17:54:17 +02:00 |
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