Christoph Oelckers
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7ec3232a3a
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- removed old process input code.
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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a966e34caa
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- broken palette checks fixed - the new input routine mostly works.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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ed81022d71
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- RRRA weapons work again.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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960e656be6
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- more gone
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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4ecee598af
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- P_ProcessWeapon transitioned.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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244826cfa0
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processinput_r
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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df41875aa6
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- weapon code cleaned up
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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1c29a44d3e
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- use access functions to change horizon.
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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2085167703
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- safety commit, weapon code incompletely ported.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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4acc10b99e
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4 more pieces
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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c2d9f86832
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- safety commit.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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dbbc5e0790
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- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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a39f6062ce
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- fixed new input code and delete the old one.
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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2e15cec17a
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- safety commit
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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990cb2acb8
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-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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e1c76e4c26
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- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
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