Christoph Oelckers
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5e96e955f3
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- add hitscan only autoaim for SW.
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-06-26 12:22:10 +02:00 |
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Christoph Oelckers
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2af2d29084
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- add hitscan only autoaim for SW.
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2021-06-26 12:18:27 +02:00 |
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Rachael Alexanderson
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a75ed91796
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- this crash was handled by nothing more than an assert...
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2021-05-20 11:02:11 -04:00 |
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Christoph Oelckers
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fb21e39de5
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- fixed remaining SW warnings.
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2021-05-12 21:50:00 +02:00 |
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Christoph Oelckers
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dfd47ea33a
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- migrated SW to RMAPINFO as well.
Also removed the 'definecutscene' code from the .def parser as this was never meant to be more than a temporary solution.
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2021-05-02 17:35:25 +02:00 |
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Christoph Oelckers
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c3e5cf322e
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
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Christoph Oelckers
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66e5b9ada7
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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fa8ca81460
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- SW: added persistent copy of oz.
The door movement code uses oz for its position checks so we need a persistent version of it that survives uncontrolled changes from the engine side.
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2021-02-28 12:35:34 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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