Christoph Oelckers
b7c7328cdd
- backend update fromGZDoom.
...
most importantly this addresses issues with key down/key up events being sent in the same tic not having an effect on game actions that require a key being held down.
2021-11-21 10:19:52 +01:00
Mitch Richters
b02a6a3ec9
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2
- Replace MAX()
from templates.h
with version provided in STL.
...
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
9071949a46
- backend upate from GZDoom
...
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00
Christoph Oelckers
49e0c461c2
- Backend update from GZDoom.
...
This is mainly bringing the GLES backend up to date.
2021-10-07 22:46:45 +02:00
Christoph Oelckers
96fb96617f
- backend update from GZDoom.
2021-04-05 17:59:54 +02:00
Christoph Oelckers
ee5950e7ad
- backend update from GZDoom.
2021-03-07 13:21:15 +01:00
Christoph Oelckers
ba5ede65b8
- backend update from GZDoom.
2021-02-26 19:06:10 +01:00
Christoph Oelckers
c96e04e6c9
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
Christoph Oelckers
d7225c1965
- backend update from GZDoom
2020-06-07 15:02:54 +02:00
Christoph Oelckers
c26b6cdf59
- backend sync with GZDoom.
2020-05-31 21:25:52 +02:00
Christoph Oelckers
611dad7f69
- added the softpoly and Vulkan backend code fron GZDoom.
...
Not hooked up yet.
2020-05-31 10:53:11 +02:00