Christoph Oelckers
416be99967
- fixed: SW's intro video must not stop playing music.
2022-10-08 10:04:31 +02:00
Christoph Oelckers
0dc670da8e
- added wipe transitions to screen job
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Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
6062af562d
- allow external replacements of SW's 3D Realms logo to use their own palette.
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This was already present for Duke, but not here.
2021-07-05 22:43:23 +02:00
Christoph Oelckers
d44500863b
- removed the multiplayer scoreboard screens.
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Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
Christoph Oelckers
0d793a59fd
- moved the cutscene core to 'engine'.
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More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00
Christoph Oelckers
fa3fd9ac8f
- removed unused array.
2021-05-01 20:34:43 +02:00
Christoph Oelckers
4c2266ee88
- fixed incomplete SW ending cutscene.
2021-05-01 20:31:51 +02:00
Christoph Oelckers
aa148d602c
- scriptified SW's 2D screens.
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Compiles but not tested yet.
2021-04-30 20:08:35 +02:00