Christoph Oelckers
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3d04e332fc
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- InitChemBomb + PlayerInitFlashBomb
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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0e1e29d768
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- ChemBomb stuff.
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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93fde48abb
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- SpawnRadiationCloud
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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5aaa0ce971
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- collision stuff in jweapon.cpp migrated to Collision struct.
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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9872f7e5d1
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- DoCaltrops
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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3e45549fe7
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- DoChemBomb
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2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
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f21cb1f3f6
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- DoPhosphorus
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2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
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3717a38779
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- DoBloodSpray
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2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
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e3e9e4030e
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- splash functions.
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2021-11-29 00:55:19 +01:00 |
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Christoph Oelckers
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6a4049e33c
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- SetupSpriteForBreak, extra sprite flags as enum
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2021-11-29 00:55:14 +01:00 |
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Christoph Oelckers
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de12433809
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- USER::Attach and SetAttach.
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2021-11-29 00:55:13 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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c88524884c
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- made USER::flame an actor pointer.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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5062dc6aa8
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- a second large batch of KillSprite calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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3e1e5fb343
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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740c5e1e56
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- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
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771b4bcf43
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- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
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119d4393db
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- Initial SetOwner WIP.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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2a56479e3e
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- DoBeginJump
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2021-11-29 00:55:02 +01:00 |
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Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
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Mitchell Richters
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9d64779da0
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
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Christoph Oelckers
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1085b0b7a2
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- first batch of SW warning fixes.
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2021-05-12 21:49:34 +02:00 |
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Christoph Oelckers
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c3e5cf322e
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
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Christoph Oelckers
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66e5b9ada7
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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