Christoph Oelckers
1e8ebf2306
- removed unused variables in Exhumed's status bar code.
2021-02-27 12:37:25 +01:00
Christoph Oelckers
e470c59263
- Exhumed: Set opos for all dynamically spawned sprites.
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Fixes #253
Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Mitchell Richters
1d48ac537a
- Exhumed: Replace original chasecam code with calcChaseCamPos()
within game.
2021-02-18 22:14:39 +11:00
Mitchell Richters
2abda0e27d
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
Christoph Oelckers
a0be30facb
Revert "- Exhumed: Tune x offset alignment in DrawStatusAnims()
following changes in 220283d1ec3cba03f455bd96bcf130df777b5635."
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This reverts commit c08583ebc1
.
This does not work as intended.
Fixes #261
# Conflicts:
# source/games/exhumed/src/status.cpp
2021-01-30 10:55:58 +01:00
sinisterseed
19e7419896
- Exhumed: Fixed key offsets.
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An int can't store a float, effectively truncating to 0 and not holding the 0.5. Thanks MJ :) .
Partially addresses #262 - The Torch icon bouncing in the HUD still remains.
2021-01-30 11:50:33 +02:00
Mitchell Richters
f11501883d
- Exhumed: Make 3rd person camera properly interpolated.
2021-01-30 11:23:38 +11:00
Mitchell Richters
e66960d9fc
- Exhumed: Ensure ox/oy/oz sprite positions are set when warping to coordinates.
2021-01-30 11:22:46 +11:00
Mitchell Richters
c08583ebc1
- Exhumed: Tune x offset alignment in DrawStatusAnims()
following changes in 220283d1ec
.
2021-01-29 22:11:03 +11:00
Christoph Oelckers
981a2c7e5c
- Exhumed: restored old static switch array.
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There's side effects in here that broke the door logic and made doors automatically open sometimes.
2021-01-24 14:49:51 +01:00
Christoph Oelckers
7f75b2274f
- code updates from PCExhumed.
2021-01-19 09:44:16 +01:00
Christoph Oelckers
042795612e
- Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
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... because it seems to be inevitable that games have to exploit some implementation shortcomings...
2021-01-16 23:42:34 +01:00
Christoph Oelckers
c342594691
- Exhumed: fixed wall scrollers.
2021-01-14 23:55:45 +01:00
Christoph Oelckers
91f8df48c6
- Exhumed: changed MoveSectorSprites so it only moves sprites that actually stand on the sector's floor.
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Since this had no check for z it even moved things floating above a lift or players hanging over a dropoff with the lift below.
2021-01-12 20:57:28 +01:00
Christoph Oelckers
fc11f537f7
- project cleanup
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* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00